solo Map
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 166
- Joined: Wed May 21, 2014 3:12 pm
- Player profile: http://ddnet.tw/players/nealson-32-T-39-nP/
- Mapper profile: http://ddnet.tw/mappers/nealson-32-T-39-nP/
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- Posts: 37
- Joined: Thu May 08, 2014 6:05 pm
- Player profile: http://ddnet.tw/players/Varys/
- Mapper profile: http://ddnet.tw/mappers/Varys/
Re: solo Map
hi you have to check your teleports....
when you use a checkpoint teleport it is not possible that every TO-Teleport have the same number..(For Example: You go through the checkpoint 13 than the TO-Teleport have to have the number 13... the FROM-Teleport can have everywhere number 1)
Varys
when you use a checkpoint teleport it is not possible that every TO-Teleport have the same number..(For Example: You go through the checkpoint 13 than the TO-Teleport have to have the number 13... the FROM-Teleport can have everywhere number 1)
Varys
Re: solo Map
Hey,
although I'm not a tester I decided to take a look at your map ._.
First of all, it's a really nice gores map with tele. But as Varys already mentioned, the checkpoint tele system is used wrong. You simply put CFROM1 everywhere you have freeze and then use the CHECK entites and the matching CTO entites to determine the target place of the CFROM1 teles (I think Varys explained it already better than me and if that doesn't help, you can also take a look at other maps that uses checkpint teles). Furthermore you used too much teles, as you can see in the first screenshot you placed tele tiles above the hookable tiles. You should check the whole map and remove those unnecessery ones. You should also mark the checkpoints, so the player knows when he did one part.
although I'm not a tester I decided to take a look at your map ._.
First of all, it's a really nice gores map with tele. But as Varys already mentioned, the checkpoint tele system is used wrong. You simply put CFROM1 everywhere you have freeze and then use the CHECK entites and the matching CTO entites to determine the target place of the CFROM1 teles (I think Varys explained it already better than me and if that doesn't help, you can also take a look at other maps that uses checkpint teles). Furthermore you used too much teles, as you can see in the first screenshot you placed tele tiles above the hookable tiles. You should check the whole map and remove those unnecessery ones. You should also mark the checkpoints, so the player knows when he did one part.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: solo Map
Too many teles is not rly a problem. You still can hook tiles and touch them.
Re: solo Map
True, but it's really irritating if you play with entites on. I know that many players don't do that, so ye the mapper should decide whether he wants to change that or not.
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- Posts: 166
- Joined: Wed May 21, 2014 3:12 pm
- Player profile: http://ddnet.tw/players/nealson-32-T-39-nP/
- Mapper profile: http://ddnet.tw/mappers/nealson-32-T-39-nP/
Re: solo Map
Map is fixed, now, but i don't know how to send now.
ah now
ah now
- Attachments
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- FlipLipp10.map
- (323.71 KiB) Downloaded 151 times
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: solo Map
Talked with mapper.
We will make nice easy solo gores map with teleports, so it's not next, boring, same as always gores but something a bit different and new
Please wait for new version.
liar
We will make nice easy solo gores map with teleports, so it's not next, boring, same as always gores but something a bit different and new
Please wait for new version.
Index wrote:although I'm not a tester
liar
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- Posts: 166
- Joined: Wed May 21, 2014 3:12 pm
- Player profile: http://ddnet.tw/players/nealson-32-T-39-nP/
- Mapper profile: http://ddnet.tw/mappers/nealson-32-T-39-nP/
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- Posts: 37
- Joined: Thu May 08, 2014 6:05 pm
- Player profile: http://ddnet.tw/players/Varys/
- Mapper profile: http://ddnet.tw/mappers/Varys/
Re: solo Map
this solo map is really nice ...the parts are working( part after checkpoint 4 is fail because u used wrong teleport tile)but i found few bugs which i dont like:
-the freeze in the diffrent parts is unnessassary and anoying
-you put teleport tiles over gametiles...this horrible when you play with entities
-there are design bugs which looks not nice(screenshot for example)
Varys
-the freeze in the diffrent parts is unnessassary and anoying
-you put teleport tiles over gametiles...this horrible when you play with entities
-there are design bugs which looks not nice(screenshot for example)
Varys
- Attachments
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- looks not nice
- Bug3.png (356.24 KiB) Viewed 3866 times
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- port tiles over gametiles
- Bug2.png (535.72 KiB) Viewed 3866 times
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- looks not nice
- Bug.png (414.1 KiB) Viewed 3866 times
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- Posts: 24
- Joined: Thu May 08, 2014 6:06 pm
- Player profile: http://ddnet.tw/players/Metal-32-For-32-Life/
Re: solo Map
nice solo gores map
skin looks nice and its playable... the port sometimes looks weird with rounded edges and spikey edges smashed together
if you put it into solo i would say solo2
skin looks nice and its playable... the port sometimes looks weird with rounded edges and spikey edges smashed together
if you put it into solo i would say solo2
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