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Re: Discussion: Changes to the DDrace Network
Posted: Tue Oct 30, 2018 9:07 am
by Ryozuki
GG Kid wrote: ↑Tue Oct 30, 2018 1:37 am
Sorry i didn't do my research, should have looked into Vanilla TW first, & well i did & have many questions about DDnets future now, but i will keep then to a minimum.
will DDnet be getting the new
0.7.0 look & layout?
& the new Skin customization features?
i know that others will ask as well, so maybe a Dev blog post or Q&A would be helpful, so at least to consolidate discussion.
This is from #developer on discord:
- Screenshot_2.png (79.93 KiB) Viewed 11460 times
- Screenshot_3.png (21.39 KiB) Viewed 11460 times
Re: Discussion: Changes to the DDrace Network
Posted: Wed Oct 31, 2018 4:57 am
by GG Kid
Oh, thanks man :) i see i'm out of the loop not using Discord. i see a line being drawn in the Sand, the 0.6 old timer's(including DDnet) & the .7 new agers, as there is not compatibility between them. at least Vanilla compatibility will be a waning factor, maybe DDnet can back port the best .7 features( & be come the TW master race.)? one hopes Vanilla will sort things out to be more tolerable, as it's in "public beta" & things are changing so fast i'll wait to see how it turns out, & Discus it on the side :) this is really getting interesting....
P.S. i love how Dune(on the TW forum) organizes Discussion & relays things for the Dev's, maybe we can learn thing thing here? basically a "community manager"
Client changes
Posted: Sat Jan 12, 2019 4:08 am
by GG Kid
2019-01-11 brought us V11.7.2 with two things of interest. here are
all the boring changes between 11.6.1 & 11.7.2
1.
Fix cl_dyncam_mousesens. i didn't know it was broken.
2.
Demo browser: Show markers well you know what they say...... ok neither do i but people have wanted some form of this for a long time(
viewtopic.php?t=5865) & now that Vanilla TW has it it's high time DDnet gets it too i guess. so check it out & tell me what you think in the thread
Experiences using DDnet 11.x. personally i think it's better the 0.7 version because you can sort by markers.
Make sure to Smash the like button, hit Subscribe & click that Bell to never miss a future video(or update).
2019-02-15 EDIT: about DDNet 11.8
unsupported client = Bot client
Allow vote-kicking players with same auth level so now mods can vote to kick each other LOL.
now that DDnet has an autoban depending on client version i wonder what client are included on the list, just out of curiosity.
Re: Discussion: Changes to the DDrace Network
Posted: Sat Jan 12, 2019 4:20 pm
by Cellegen
dont forget about all editor bugs that were common in 11.7.x
gosh i was freaking hate that
Re: Discussion: Changes to the DDrace Network
Posted: Thu Jan 17, 2019 5:11 pm
by deen
Discussing Client/Server changes, a supplement to the change_log
Posted: Wed Apr 10, 2019 12:14 am
by GG Kid
DDNet 11.9 [2019-03-16]
* [Client]
Colors for authed players in scoreboard [Learath2]
guess any level of hidden'ness for moderates is not important anymore
DDNet 12.0.1 [2019-03-30]
* [Client] Autocomplete chat commands starting with /
https://github.com/ddnet/ddnet/commit/0 ... e272bf6a4e
https://github.com/ddnet/ddnet/commit/7 ... 3afd38212e
Yes yes yes, i wish TAB Auto-complete worked every where, 10 out of 10 for usability tweaks
* [Client]
Server browser tab for KoG servers
Sure it's fine, wait no it's better then fine it's great, what do you think we are? the DDnet master race. if we can't do a small thing for a very closely related community how can we judge the Vanilla Devs for doing the same.
* Demo browser:
Make Fetch Info a checkbot instead (not checkbox lol)
Usability is good
after DDNet 12.0.1
* [Client]
Enable gun sound by default
What?
something i said made a difference? not a solution to the problems & by my estimate probably the lesser of two evils(so to speak).
Changes
Posted: Tue Apr 23, 2019 6:05 am
by GG Kid
Re: Discussion: Changes to the DDrace Network
Posted: Tue Apr 23, 2019 2:57 pm
by jao
"Bug Demo play/pause toggle icon does not toggle Jao"
Can't reproduce
"also opening F1 does not block input to the player as it does in game"
Fixed:
https://github.com/ddnet/ddnet/pull/1661