Zoe by jao & NeXus
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- NeXusTw
- Posts: 56
- Joined: Mon Dec 21, 2015 11:53 am
- Player profile: https://ddnet.tw/players/NeXus
- Website: https://www.teeskins.de/
Zoe by jao & NeXus
Hey Community
jao and me made a new DDrace map called "Zoe".
We are almost done mapping.
The difficulty could be: Brutal 1*
Time of the map around: ~20-30min
Edit: Map is now on the testservers.
Hope you enjoy it & happy testing.
Screenshots:
jao and me made a new DDrace map called "Zoe".
We are almost done mapping.
The difficulty could be: Brutal 1*
Time of the map around: ~20-30min
Edit: Map is now on the testservers.
Hope you enjoy it & happy testing.
Screenshots:
- Attachments
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- Zoe.map
- (720.47 KiB) Downloaded 258 times
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.tw/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: Zoe by jao & NeXus
Tested with mapper, pretty nice map. The long dummydrag part should be changed, as well as the 2 other boring drags. It would look a lot better with different bricks instead of just repeated. I think this map can be released after some changes are made and such.
i exist
so do you
magic
so do you
magic
- NeXusTw
- Posts: 56
- Joined: Mon Dec 21, 2015 11:53 am
- Player profile: https://ddnet.tw/players/NeXus
- Website: https://www.teeskins.de/
Re: Zoe by jao & NeXus
We already randomized all bricks. Also working on a better version of the dummy drag part.
Thanks for replying & testing with me
Thanks for replying & testing with me
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Zoe by jao & NeXus
Played the map
there is 38630 bugs
I will meet mapper someday
there is 38630 bugs
I will meet mapper someday
- NeXusTw
- Posts: 56
- Joined: Mon Dec 21, 2015 11:53 am
- Player profile: https://ddnet.tw/players/NeXus
- Website: https://www.teeskins.de/
Re: Zoe by jao & NeXus
First of All, thanks for testing.
But "38630 bugs" sounds like the map wouldnt work at all.
So can you tell us exactly what you mean and what to improve on the map?
But "38630 bugs" sounds like the map wouldnt work at all.
So can you tell us exactly what you mean and what to improve on the map?
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Zoe by jao & NeXus
Let's say it's true because you can skip the startline for exampleNeXusTw wrote:But "38630 bugs" sounds like the map wouldnt work at all.
I will show you everything in game
Re: Zoe by jao & NeXus
-improved brick design
-improved doods
-improved generic bg
-reworked the deep and drag
-added bones in grass
-added "winner room"
-fixed some entity bugs
-added "entities off" sign in faily solo part
-shortend a boring long ht part
-improved doods
-improved generic bg
-reworked the deep and drag
-added bones in grass
-added "winner room"
-fixed some entity bugs
-added "entities off" sign in faily solo part
-shortend a boring long ht part
- Attachments
-
- Zoe.map
- (939.91 KiB) Downloaded 249 times
Re: Zoe by jao & NeXus
fixed map with lady saavik
- Attachments
-
- Zoe.map
- (924.77 KiB) Downloaded 239 times
Re: Zoe by jao & NeXus
tested with viper and oblique
-fixed some little cheats
-added some unfrezzes
-changed 2 freeze/tp designs
-changed second part a bit
-fixed 1 entity bug
-deleted unused envelopes
since everyone likes the gameplay/design and i guess all bugs have been fixed it would be nice to get another opinion from a tester
difficulty should be brutal 1*
-fixed some little cheats
-added some unfrezzes
-changed 2 freeze/tp designs
-changed second part a bit
-fixed 1 entity bug
-deleted unused envelopes
since everyone likes the gameplay/design and i guess all bugs have been fixed it would be nice to get another opinion from a tester
difficulty should be brutal 1*
- Attachments
-
- Zoe.map
- (921.44 KiB) Downloaded 241 times
Re: Zoe by jao & NeXus
Like he said, I did a quick sweep of the map, looking for mostly design and entity bugs (apparently the gameplay had already been tested many times). I also checked in the editor for problems. It's definitely good enough to release, though I think maybe we need another thorough test before it's ready.
A is for Apple.
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