run_qtl by BRONOOB
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You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- IRGNW
- Posts: 398
- Joined: Fri Mar 13, 2015 11:46 am
- Player profile: http://ddnet.tw/players/IRGNW/
- Mapper profile: http://ddnet.tw/mappers/IRGNW/
Re: [race]run_qtl
bad map
- IRGNW
- Posts: 398
- Joined: Fri Mar 13, 2015 11:46 am
- Player profile: http://ddnet.tw/players/IRGNW/
- Mapper profile: http://ddnet.tw/mappers/IRGNW/
Re: [race]run_qtl
boring simple parts with boring design, nothing special
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.tw/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: [race]run_qtl
I think the map is ok, but at the moment ddnet is not allowing new race maps. Only classics.
i exist
so do you
magic
so do you
magic
Re: run_qtl by BRONOOB
I have to agree with IRGNW, the map is not that good, sry :/
So if you are still active after all this time: Try to rework it completely. Some tips for good maps from the tutorial section applies to race maps as well, so you might want to read there.
Archives for now.
So if you are still active after all this time: Try to rework it completely. Some tips for good maps from the tutorial section applies to race maps as well, so you might want to read there.
Archives for now.
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