Map: Lets Fail!
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Map: Lets Fail!
Nice that you made next map but I know you can map better!
It's not bad but I personally don't like it that much.
Nice noobfilter and 'gores' parts - rly ok. But nothing interesting.
It's also ugly ^^ very standard map.
It's not tight and not bad. I think other testers will like it.
Your map needs better graphic!
It's not bad but I personally don't like it that much.
Nice noobfilter and 'gores' parts - rly ok. But nothing interesting.
It's also ugly ^^ very standard map.
It's not tight and not bad. I think other testers will like it.
Your map needs better graphic!
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- Posts: 94
- Joined: Thu May 22, 2014 4:01 pm
- Player profile: http://ddnet.tw/players/gB-46--32--124--32-Zerodin/
- Mapper profile: http://ddnet.tw/mappers/Zerodin/
- YouTube: user/ZeRoDiiN
Re: Map: Lets Fail!
Ja wollte ne Map im Oldschool-Style machen, daher sieht die halt nach nichts aus, haste recht.
Dann müssen wir wohl warten was andere Tester davon halten oder?
Dann müssen wir wohl warten was andere Tester davon halten oder?
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- Posts: 37
- Joined: Thu May 08, 2014 6:05 pm
- Player profile: http://ddnet.tw/players/Varys/
- Mapper profile: http://ddnet.tw/mappers/Varys/
Re: Map: Lets Fail!
tested this map with metalforlife,
really "oldschool map" but very nice .. design is playable ...but i think the part by port 6 is not working, maybe you have to increase the distance between ground and ceiling 1 block...and u missed to add a startline
all in all i would say mod 3-4
varys
really "oldschool map" but very nice .. design is playable ...but i think the part by port 6 is not working, maybe you have to increase the distance between ground and ceiling 1 block...and u missed to add a startline
all in all i would say mod 3-4
varys
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- Posts: 24
- Joined: Thu May 08, 2014 6:06 pm
- Player profile: http://ddnet.tw/players/Metal-32-For-32-Life/
Re: Map: Lets Fail!
tested with Varys
first of all: really nice ideas in there! i really like the hammerfly-part
skin is nice to play, no background confusions
the hardest parts are the deepfreeze part, the hammerfly, and the hooking part right before finish: they are brutal-niveau
the rest is early moderate or late novice.... i would say mod3-4 at max
buggs are following in the attachments
all in all really nice map, i enjoyed it!
first of all: really nice ideas in there! i really like the hammerfly-part
skin is nice to play, no background confusions
the hardest parts are the deepfreeze part, the hammerfly, and the hooking part right before finish: they are brutal-niveau
the rest is early moderate or late novice.... i would say mod3-4 at max
buggs are following in the attachments
all in all really nice map, i enjoyed it!
- Attachments
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- make the deepfreeze a bit more visible for less unpleasant surprises
- lets fail deepfreeze.png (343.51 KiB) Viewed 2761 times
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- srsly thats worse than "middlefinger"! completely new difficulty (bullshit 2*)
- lets fail shit part.png (290.96 KiB) Viewed 2761 times
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- either raise the ceiling or minimize the blockade (1 block is enough in both options)
- lets fail port6.png (350.88 KiB) Viewed 2761 times
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- missing start tiles
- lets fail start.png (249.73 KiB) Viewed 2761 times
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- Posts: 94
- Joined: Thu May 22, 2014 4:01 pm
- Player profile: http://ddnet.tw/players/gB-46--32--124--32-Zerodin/
- Mapper profile: http://ddnet.tw/mappers/Zerodin/
- YouTube: user/ZeRoDiiN
Re: Map: Lets Fail!
Okey i have fix it and upload it
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Map: Lets Fail!
Released on Oldschool
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