MorningStar by stompie & Soapy Sandwich[Solo2]

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Soapy Sandwich
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Re: MorningStar by stompie & Soapy Sandwich[Solo2]

Post by Soapy Sandwich »

How is it possible to make any map where all the parts are the same difficulty without spamming the same part?
Even in your example (navii) some parts were easier to do than others.
I honestly don't think our map steps outside of the difficulty that is solo 2*.

I can see how you might notice a large change in difficulty though as our map has many different sections, some people are just better at wall jumping than they are at say gores or rocket jumping thus different people will give differing difficulty ratings to the parts. Now in your example (navii) I honestly don't think the map creator did branch out as much as we have (Didn't use many differing types of parts) which naturally makes the parts feel more balanced. Thus it's a bad example really, unless you are trying to suggest we stick to a theme like navii does.
(No offence to the creator of navii, I really did enjoy that map but it is a different style to ours)

Hope that makes sense this time.

Again the wall jump really gets less annoying when you've gotten good at that kind of wall jump. I don't think our map needs to be easier in that section as we don't really see that part as annoying at all (Challenging maybe but that doesn't really annoy me).
jao
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Joined: Wed Jul 06, 2016 1:18 pm

Re: MorningStar by stompie & Soapy Sandwich[Solo2]

Post by jao »

Why do I even have to explain this. You even write it yourself "you have to get good to manage that part" means that the part is too hard. Of course a map can not be completely balanced, but why don't you want to improve it after I figured out what has to be changed? You don't want your map to be as good as possible?
Soapy Sandwich
Posts: 97
Joined: Wed Jan 06, 2016 7:50 pm
Player profile: http://ddnet.tw/players/Soapy-32-Sandwich/
Mapper profile: https://ddnet.tw/mappers/Soapy-32-Sandwich/

Re: MorningStar by stompie & Soapy Sandwich[Solo2]

Post by Soapy Sandwich »

I guess you need to explain it as you seem to be missing my point?

Also it isn't cool to misquote someone like that. I never once said you need to get good to manage that part. That part is easy for someone who can do wall jumps. It isn't annoying if you are good at wall jumps. When I said I wanted it to be challenging I meant I thought it felt too easy and wanted it on the same level as other parts of the map. That is all I said but if you want to misquote me to win an argument then you said, "Soapy change the part because I am too noob to do it".

I want the map to be as good as possible jao and I really appreciate all the testing people have done to try and help us improve it. What I am saying to you is that I don't think your suggestion for wall jump on that wall improves the map. It does make the map easier and I don't think that is necessary. The problem seems to be that you assume you are right and your last sentence implies I agree with you which I don't.
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: MorningStar by stompie & Soapy Sandwich[Solo2]

Post by jao »

Well testing is a matter of respect and I see you don't want to trust me.
Soapy Sandwich
Posts: 97
Joined: Wed Jan 06, 2016 7:50 pm
Player profile: http://ddnet.tw/players/Soapy-32-Sandwich/
Mapper profile: https://ddnet.tw/mappers/Soapy-32-Sandwich/

Re: MorningStar by stompie & Soapy Sandwich[Solo2]

Post by Soapy Sandwich »

A matter of respect? I don't ever want to blindly trust anyone jao.
I have nothing against you, but I wont ever just accept what people say without questioning it.

I think you threw away any chance of me trusting you when you misquoted me.

Thanks for testing the map though, I have taken your advice and fixed the ending.
Soapy Sandwich
Posts: 97
Joined: Wed Jan 06, 2016 7:50 pm
Player profile: http://ddnet.tw/players/Soapy-32-Sandwich/
Mapper profile: https://ddnet.tw/mappers/Soapy-32-Sandwich/

Re: MorningStar by stompie & Soapy Sandwich[Solo2]

Post by Soapy Sandwich »

So here is the latest version of the map :)

I have made a few small adjustments to parts (Mainly just subtle changes to design).

The last part now removes your double jump which creates a far more reliable bounce on the arrows.

Created a tp to outside the map once you have finished.
Placed weapons and an additional challenge outside the map.

PS: this version isn't stompie approved yet as he has not seen it but I am pretty sure he will like the changes :)
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MorningStar.map
(766.72 KiB) Downloaded 68 times
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stompie
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Re: MorningStar by stompie & Soapy Sandwich[Solo2]

Post by stompie »

Everything looks great

Testers thanks for the great feedback :D , i guess final tests then?
\,,/(◣_◢)\,,/
RayB.
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Re: MorningStar by stompie & Soapy Sandwich[Solo2]

Post by RayB. »

nice map
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screenshot_2017-04-26_21-00-08.png
screenshot_2017-04-26_21-00-08.png (314.94 KiB) Viewed 2669 times
screenshot_2017-04-26_20-56-21.png
screenshot_2017-04-26_20-56-21.png (345.7 KiB) Viewed 2669 times
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stompie
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Re: MorningStar by stompie & Soapy Sandwich[Solo2]

Post by stompie »

Thanks RayB. fixed
MorningStar.map
(766.71 KiB) Downloaded 66 times
\,,/(◣_◢)\,,/
RayB.
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Joined: Mon Dec 01, 2014 9:24 pm
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Re: MorningStar by stompie & Soapy Sandwich[Solo2]

Post by RayB. »

[release=2; Solo]"MorningStar"; stompie & Soapy Sandwich[/release]
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