Nocturne.
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You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Nocturne.
before you test it, decide if it should be released.
Ama wrote:Archive
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Nocturne.
Nico kinda did and also with reasons instead of Ama.
And even if a map isn't good enough, it is okay that Testers give some tips.
And even if a map isn't good enough, it is okay that Testers give some tips.
.hi._.leute._.gll. | iMTGmember
- Kill4FuN
- Posts: 3
- Joined: Mon Jul 20, 2015 7:52 pm
- Player profile: http://ddnet.tw/players/Kill4FuN/
Re: Nocturne.
Thanks for advices and suggestions
I just did a few changes.
I think hookthrough block isn't that ugly.. just simple and clear.
Yeah, I know that parts are a bit unbalanced.. but then these parts are more different and that makes a map more interesting, imo
- map after changes, hope it's final version ;p
I just did a few changes.
I think hookthrough block isn't that ugly.. just simple and clear.
Yeah, I know that parts are a bit unbalanced.. but then these parts are more different and that makes a map more interesting, imo
- map after changes, hope it's final version ;p
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