[RELEASE ON SATURDAY] SkyFly by =xPeke=

Maps that have been tested.

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[RELEASE ON SATURDAY] SkyFly by =xPeke=

Post by xPeke » Thu Jan 01, 2015 10:33 pm

Hey
I finaly finished my small Dummy map (Yes Just a Dummy map ;) )

I hope the background isnt do Colorfull, if it, then i can change it, just a test, and i liked it :D

I tested it and came to 10 Min but wasnt 2 good, so isnt to long and to Short.

it reminds you of Skychase, but this is much easyer and Shorter, so more then 200 people can finish it :D

Thanks to everyone who test it ;)
=xPeke=
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SkyFly.map
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Re: SkyFly by =xPeke=

Post by Alvin Risk » Fri Jan 02, 2015 11:07 am

Please remove death arrows(
Ya ebu tvou mamashu.

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Re: SkyFly by =xPeke=

Post by xPeke » Fri Jan 02, 2015 11:17 am

So cause i dont know what u mean with Death Arrows, i removed the death-tiles and replace them with Freeze,
hope it isnt wrong xD
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Re: SkyFly by =xPeke=

Post by Alvin Risk » Fri Jan 02, 2015 12:14 pm

And map need to be only in teams, yea?
Ya ebu tvou mamashu.

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Re: SkyFly by =xPeke=

Post by xPeke » Fri Jan 02, 2015 12:43 pm

yes :D

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Re: SkyFly by =xPeke=

Post by Index » Fri Jan 02, 2015 1:55 pm

It's a nice dummy map, about moderate difficulty :D
I quickly tested the map and took some screenies, but there are surely more bugs and things that should be fixed. The background is ok, imo not too colorful.
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screenshot_2015-01-02_13-44-14.png
why there are weird grass_main blocks?
screenshot_2015-01-02_13-44-02.png
you didn't use some of your layers like Bäume and Lampen, or am i blind? remove them
screenshot_2015-01-02_13-43-28.png
layers are way too big (they can be all 435x155)
screenshot_2015-01-02_13-42-58.png
looks weird
screenshot_2015-01-02_13-42-48.png
add warning there, so people can unlock there teams
screenshot_2015-01-02_13-42-40.png
i dont understand that part, lel would be deep and i just walk >> with endless?
imo remove that way down there, just place your tee inbetween the ._: - hookable blocks and get speed with hooking and grenade to go >>
screenshot_2015-01-02_13-38-17.png
imo that part is too hard compared to the rest of the map or i dont get the part right ._.
screenshot_2015-01-02_13-38-10.png
triangle freeze edges there?
screenshot_2015-01-02_13-38-03.png
maybe triangle freeze edges there?
screenshot_2015-01-02_13-37-34.png
you can cheat the map, so you have two undeep tees (just rocket with the first tee out of the switches, then cross the deep line with the second tee :p)
screenshot_2015-01-02_13-34-54.png
maybe remove that finish room there and place it somewhere else, you would have more space at the start room :p its just a suggestion. oh, and maybe delete the color envelope of the entities signs there, it's imo too flashy

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Re: SkyFly by =xPeke=

Post by Lady Saavik » Fri Jan 02, 2015 3:52 pm

Oh funny how Welf and maple played this map and said NOTHING. Thanks for help.
But we would say exactly! what Index said.
+ We don't get the first part. I mean putting the deep in hole, getting shotgun??? You don't need shotgun, you can even have both weapons. You can just go down and make next part, idk. This beginning is so useless.
And to make it "less" colorful, you can just make the animation slower.

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Re: SkyFly by =xPeke=

Post by xPeke » Fri Jan 02, 2015 4:42 pm

Sooooo, Fixed
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Re: SkyFly by =xPeke=

Post by xPeke » Fri Jan 02, 2015 4:57 pm

Wait sry i forgott smthing

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Re: SkyFly by =xPeke=

Post by xPeke » Fri Jan 02, 2015 5:07 pm

Here, sry forgott to do the finish Room
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