Level Design Patterns in 2D Games

Guides about mapping and everything Teeworlds related.

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deen
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Level Design Patterns in 2D Games

Post by deen » Thu Jun 13, 2019 9:19 pm

Maybe something interesting for DDNet maps in there: https://www.gamasutra.com/blogs/AhmedKh ... _Games.php

┇»MíM«┇
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Re: Level Design Patterns in 2D Games

Post by ┇»MíM«┇ » Fri Jun 14, 2019 5:08 am

When creating levels, innovation and variation alone are not enough to provide quality player experience. Having frustrating scenarios, unclear directions or unappealing challenges are reasons that could lead a level to have a negative impact on players.
Pretty much only "tip" useful for teeworlds/map making from that post.

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