Level Design Patterns in 2D Games

Guides about mapping and everything Teeworlds related.

Post Reply
User avatar
Retired Administrator
Posts: 3251
Joined: Mon May 05, 2014 2:30 pm
Player profile: deen

Level Design Patterns in 2D Games

Post by deen » Thu Jun 13, 2019 9:19 pm

Maybe something interesting for DDNet maps in there: https://www.gamasutra.com/blogs/AhmedKh ... _Games.php

Posts: 157
Joined: Mon Jun 06, 2016 2:29 pm
Location: Poland
Player profile: ┇»MíM«┇

Re: Level Design Patterns in 2D Games

Post by ┇»MíM«┇ » Fri Jun 14, 2019 5:08 am

When creating levels, innovation and variation alone are not enough to provide quality player experience. Having frustrating scenarios, unclear directions or unappealing challenges are reasons that could lead a level to have a negative impact on players.
Pretty much only "tip" useful for teeworlds/map making from that post.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest