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Re: Oi by Qí [Brutal] Updated
Posted: Thu May 10, 2018 2:03 pm
by ΔWΞSƟΜΞ
Please check your map, there are some points where entities are missing.
The background unhookables are too simular to the "normal" tiles.
If u changed this, meet me ingame for a testrun
Re: Oi by Qí [Brutal]
Posted: Thu May 10, 2018 2:11 pm
by aaa
by new post he meant to reply on this thread
merged both but don't create a new topic everytime you have an update for your map
just make a new answer here
Blossom by Qí [Brutal]
Posted: Mon May 14, 2018 12:19 pm
by Q í
A short Brutal map perfect for speedrunning
Re: Blossom by Qí [Brutal]
Posted: Mon May 14, 2018 10:58 pm
by ΔWΞSƟΜΞ
Good map, tested with Mapper + Miausuke
Fixed version should be posted soon.
+1 for release.
Re: Blossom by Qí [Brutal]
Posted: Tue May 15, 2018 7:42 pm
by Q í
An Updated version of Blossom. Fixed some parts to be more fluid and funnier to play.
Re: Blossom by Qí [Brutal]
Posted: Wed May 16, 2018 7:10 pm
by Q í
The newest version. Added a small freeze part near the end
Re: Blossom by Qí [Brutal]
Posted: Sun May 20, 2018 8:22 pm
by brokecdx
Brutal 1* max, good map for t0 exspecially, didnt find anything that has to be changed with that being said should be an easy release
Re: Blossom by Qí [Brutal]
Posted: Sun May 20, 2018 9:34 pm
by Jimmy Jazz The 1st
I don't think trees sideways/ upside down look good.
Re: Blossom by Qí [Brutal]
Posted: Fri May 25, 2018 8:48 pm
by Q í
Added a gores part at the end of the map to make it more interesting
Re: Oi by Qí [Brutal]
Posted: Sat Jun 02, 2018 3:29 am
by ΔWΞSƟΜΞ
Thread can be
moved to Archieve or can be
deleted!
Mapper changed the name of the map to "Blossom" and opened a new thread.