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Re: Mapper Rules

Posted: Mon Feb 12, 2018 11:31 pm
by hi_leute_gll
jao wrote: Added new point to Design rules:
10. Your map may not contain design or parts of design (special tilesets, color shemes, layers) taken from other maps without the original mapper's/creator's permission.

This was always an unwritten rule, but apparently it wasn't obvious to everyone.
This was never an unwritten rule. Many, many maps have stolen tilesets. You can decline half of the maps in Map-Testing now.

Re: Re: Mapper Rules

Posted: Mon Feb 12, 2018 11:34 pm
by stompie
yee im with this guy thats the same as saying player x cant have his name cause its too similar to player y's name

Re: Re: Mapper Rules

Posted: Mon Feb 12, 2018 11:44 pm
by Ravie
Not stealing mapres is just common sense, but until now the only thing stopping you from doing it was your own conscience. It's basically like pirating software.

Re: Re: Mapper Rules

Posted: Mon Feb 12, 2018 11:50 pm
by hi_leute_gll
Teeworlds and DDNet are Open Source projects. It is just the nature of such an project that parts of it (e.g., graphics) will be re-used. Many great designs we can see on DDNet do rely on that.
Surely no one should just steal a mapres and pretend it's his or something like that. But re-using them is just normal.

Re: Re: Mapper Rules

Posted: Mon Feb 12, 2018 11:56 pm
by Ravie
By your logic anything and everything can be taken and reused. You won't release a stolen map with changed design, so why release a map with stolen design?

Re: Re: Mapper Rules

Posted: Mon Feb 12, 2018 11:56 pm
by jao
So you imply everything in this game and on DDNet in general can be used as if it belongs to me? Cuboid 2 by jao and Pharice 2 by jao coming soon

Re: Re: Mapper Rules

Posted: Tue Feb 13, 2018 12:03 am
by hi_leute_gll
Nearly every map contains parts which are just re-used. Also yours.

Re: Re: Mapper Rules

Posted: Tue Feb 13, 2018 12:08 am
by Welf
Wtf jao stop arguing like that. We are talking about design, not about map names.

I have to agree with hi_leute_gll, much stuff is "stolen", if we use your definition of "stealing".
Yeah let's have ugly maps with the most boring tilesets again.
When you are posting the map, you are also uploading the tileset. If you don't want others to use your tileset, just don't upload it anywhere xD

Re: Re: Mapper Rules

Posted: Tue Feb 13, 2018 12:15 am
by Ravie
Vanilla teeworlds doesn't allow ripping tilesets either, a third party tool is used. You aren't uploading the mapres for people to use, you make use of it to make your own map look good. You don't go to a museum to take art home, but to enjoy looking at it.

Re: Re: Mapper Rules

Posted: Tue Feb 13, 2018 12:16 am
by jao
They started to compare it to other stuff, not me :P

Also to clearify this: Commonly used non-vanilla tilesets aren't covered by the rule, it's mostly about special, new custom tilesets. And if you want to use one of those, making the effort to ask for permission should be the least you should do.