Sparletta by Cyberpunk
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You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Sparletta by Cyberpunk
An average, but good and fun playable map, Moderate 3 Star i think.
In my opinion some parts are to faily. There are some minor bugs aswell.
As i understood the part, the dummy has to be nearly to edge. So an average Moderate player will need some luck for this part.
Don't need to change it, but maybe u want to.
Don't know how to do this solo, cause one player has no grenade, if you play just normal.
You should tell the player that both needs rocket or add one at the start of solo.
You can fail on this one block very easily. For me it's annoying. Maybe add speedups to the right?
This part is nothing special, instead it seems to be special and random faily. Maybe i understood it wrong.
Here you have to hammer very good. You have to hit the 2 unfreeze blocks or the 1 hookable at the top.
That isn't a problem, the problem is that you can't save the hammered dummy, if you missed aiming.
It's to hard for medium Moderate, i think.
Whole area has to be done solo. Why did you add unsolo in the middle of it?
Add more teles. You can fell trough it. Very low chance for it, but uncool. Add the tele at the bottom and don't change design there.
You can get CP 7. After it, it's easier to do the part, cause you can force to fell in the tele and don't need to save dj. Maybe add CP 3 there?
Little bug: Add gras corner and hookable tile there.
Speedups are buggy, tee gets stuck. Change the angle of the speedups in the corner slightly to the left.
EDIT:
Forgot to wrote one thing:
Pls make doodas HD.
In my opinion some parts are to faily. There are some minor bugs aswell.
As i understood the part, the dummy has to be nearly to edge. So an average Moderate player will need some luck for this part.
Don't need to change it, but maybe u want to.
Don't know how to do this solo, cause one player has no grenade, if you play just normal.
You should tell the player that both needs rocket or add one at the start of solo.
You can fail on this one block very easily. For me it's annoying. Maybe add speedups to the right?
This part is nothing special, instead it seems to be special and random faily. Maybe i understood it wrong.
Here you have to hammer very good. You have to hit the 2 unfreeze blocks or the 1 hookable at the top.
That isn't a problem, the problem is that you can't save the hammered dummy, if you missed aiming.
It's to hard for medium Moderate, i think.
Whole area has to be done solo. Why did you add unsolo in the middle of it?
Add more teles. You can fell trough it. Very low chance for it, but uncool. Add the tele at the bottom and don't change design there.
You can get CP 7. After it, it's easier to do the part, cause you can force to fell in the tele and don't need to save dj. Maybe add CP 3 there?
Little bug: Add gras corner and hookable tile there.
Speedups are buggy, tee gets stuck. Change the angle of the speedups in the corner slightly to the left.
EDIT:
Forgot to wrote one thing:
Pls make doodas HD.
.hi._.leute._.gll. | iMTGmember
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Sparletta by Cyberpunk
good work tester
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Sparletta by Cyberpunk
No mapper feedback for a week, archive for now.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Sparletta by Cyberpunk
Will be fixed, Cyberpunk?
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