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Re: Lifture by Cor [Solo]

Posted: Wed Feb 14, 2018 10:04 pm
by jao
People that don't analyze the part before will die :P IMO that's still unfair. I would remove the freeze from the ceiling as it's not relevant(?) for the part.

Re: Lifture by Cor [Solo]

Posted: Wed Feb 14, 2018 10:09 pm
by Swift
jao wrote: Wed Feb 14, 2018 10:04 pm People that don't analyze the part before will die :P IMO that's still unfair. I would remove the freeze from the ceiling as it's not relevant(?) for the part.
But wait im blind or i dont see any ways in the left, only in the right.
seems you have to go around the map.
This way is just skip. so ppl wont go there. The skip must be removed or so
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Re: Lifture by Cor [Solo]

Posted: Wed Feb 14, 2018 10:11 pm
by jao
I think the skip is intended for speedrunning, but besides the freeze on the ceiling it's not that hard :s

Re: Lifture by Cor [Solo]

Posted: Wed Feb 14, 2018 10:12 pm
by Swift
jao wrote: Wed Feb 14, 2018 10:11 pm I think the skip is intended for speedrunning, but besides the freeze on the ceiling it's not that hard :s
speedrunners are used to die :D Not the problem

Re: Lifture by Cor [Solo]

Posted: Wed Feb 14, 2018 10:23 pm
by jao
Hm maybe as a speedrun way it's okay, however, a part that requires that much knowledge to not fail doesn't fit in this map. What's more of a problem then is that it's so obvious and looks so easy that people could mistaken it as the normal way.

Re: Lifture by Cor [Solo]

Posted: Fri Feb 16, 2018 6:36 pm
by Cor
Fixed every screen except:
- screen 10 (doing the jump without dj is intended)

At screen 11 I moved the unfreeze 1 tile higher and made the gores a bit harder

Re: Lifture by Cor [Solo]

Posted: Sun Feb 25, 2018 11:34 pm
by jao
Some remarks:
  • I would move CP-2 onto the platform, would make more sense to me :D
  • Is TO-11 intentionally not directly on the ground?
  • I would make the stopper-shadow a bit lighter: 35 alpha would look better IMO
  • I guess you missunderstood me about screen 10 - it's possible to keep double-jump if you jump from far left
  • I don't know if in the last jetpack part, the normal way, you should be required to go so low in order to get enough speed to get through the freeze. Players that play with design won't be able to estimate how far down they can go.
Otherwise the changes look good to me.

Re: Lifture by Cor [Solo]

Posted: Thu Mar 01, 2018 5:02 pm
by Cor
I don't think I misunderstood you about keeping double-jump at screen 10, I just intended it.
I fixed everything else, I made another jetpack-part at the end, so you don't have to go low and get speed now

Re: Lifture by Cor [Solo]

Posted: Thu Mar 01, 2018 5:53 pm
by jao
[release=3; Solo]"Lifture"; Cor[/release]

Re: Lifture by Cor [Solo]

Posted: Sun Mar 18, 2018 5:08 am
by Ninjed
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