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solow by Im 'corneum [Solo 2-3*]

Posted: Fri Jan 12, 2018 10:46 pm
by Im 'corneum
this is just a short map with somewhat new parts. it doesnt really follow any precept. its just a solomap :P

Re: solow by Im 'corneum [Solo 2-3*]

Posted: Sat Jan 13, 2018 7:37 am
by N9mkOik:D
Small map , but I feel this creativity, I think many will agree with me.But the last part I did not like(
all the best for the year mapper

Re: solow by Im 'corneum [Solo 2-3*]

Posted: Sat Jan 13, 2018 12:02 pm
by DanilBest
design for Silex, but so hard map?

Re: solow by Im 'corneum [Solo 2-3*]

Posted: Sat Jan 13, 2018 12:08 pm
by Im 'corneum
N9mkOik:D wrote: Sat Jan 13, 2018 7:37 am Small map , but I feel this creativity, I think many will agree with me.But the last part I did not like(
all the best for the year mapper
Hey thx for testing. . Did you hold space at the last part? It makes it easier

Re: solow by Im 'corneum [Solo 2-3*]

Posted: Sat Jan 13, 2018 11:40 pm
by Swift
i changed my mind. The best map, so ez.
Release faster

Re: solow by Im 'corneum [Solo 2-3*]

Posted: Sat Feb 03, 2018 3:38 am
by Oblique.
Very nice map. I'd say it's solo 2 stars.
TestShow

1:
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2: Minor entity bug in the speeders (fix if you want).
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3:
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4:
You may consider this to be a cheat, even though it's harder than the intended way.
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5:
Put background stuff in high detail.

Re: solow by Im 'corneum [Solo 2-3*]

Posted: Sat Feb 03, 2018 11:50 am
by Im 'corneum
thanks for testing.
about the last 2 screens: i think its not very likely that someone gets confused about the finish line. it must be that someone spectates what comes next, then either zooms out or goes down and NOT use entities. also the finish line is designed like the startline while the one below marks teleporters. its also easier to go up than down.
and this cut is so cool, that i wanna keep it :P

Re: solow by Im 'corneum [Solo 2-3*]

Posted: Sat Feb 03, 2018 11:53 pm
by jao
  • You should make the start of tele 5 part unfaily or less hard. It's harder/failier than rest of the map atm.
  • Make the finish more obvious, it's very easy to not notice it how it is now even if you used a similar marking for start
  • Background details stuff should be made HD (filter and snow)
SpoilerShow
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It is very likely to run into this freeze after being teleported - should be prevented somehow
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You can skip being pulled up by the laser by swinging in low (red arrow). Saves you some time for speedruns but is maybe too random to pull off, thus should be made impossible.
The yellow marked walls should be changed to unhook so a player can't block the bullets making the part impossible to pass for others.