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Quick by Deeper [Solo 2*]
Posted: Sat Dec 23, 2017 4:07 pm
by Deeper
Re: Quick by Deeper [Solo 2*]
Posted: Sat Dec 23, 2017 4:28 pm
by Swift
10/10
Release
Re: Quick by Deeper [Solo 2*]
Posted: Sat Dec 23, 2017 4:44 pm
by Cellegen
dude at the near end, its fucking faily. eeh make the jetpack bottom a bit for easily get it if its solo 2* :sss
(fucking 3* solo anyways.)
Re: Quick by Deeper [Solo 2*]
Posted: Sat Dec 23, 2017 6:51 pm
by Ravie
If it's meant to be a speedrun map, you can add unfreeze on spots like 0:57 and 2:50 to imporove the flow a little bit, also add time checkpoints.
The startline should be marked as well.
Haven't played the map yet, but looks like solo 3*.
Re: Quick by Deeper [Solo 2*]
Posted: Sun Dec 24, 2017 1:36 am
by Ravie
I did a proper test now, overall a decent map.
For me it was rather enjoyable, apart from a few things.
I did not find any entities/design bugs, but clouds should also be in high detail.
Tough to decide the rating based on the difficulty, but due to it's failyness I'd give it a 3*.
- screen1.png (226.37 KiB) Viewed 5666 times
- screen2.png (169.04 KiB) Viewed 5666 times
- screen3.png (211.86 KiB) Viewed 5666 times
Re: Quick by Deeper [Solo 2*]
Posted: Sun Dec 24, 2017 1:48 am
by jao
In addition to Ravie's suggestions:
First swing doesn't flow well, could be improved to gain more speed.
Going up after the second grenade is pretty boring, you can easily use it as an opertunity to fit in a cool speedrun way (or make it more interesting in general).
- Red: Add unfreeze; Green: Remove unhookable
- screenshot_2017-12-24_01-39-23.png (266.09 KiB) Viewed 5664 times
- Red: Add unfreeze
- screenshot_2017-12-24_01-39-29.png (265.54 KiB) Viewed 5664 times
Re: Quick by Deeper [Solo 2*]
Posted: Sun Dec 24, 2017 4:54 pm
by Deeper
thx for testing
i fix 1,2 and fix all images by Jao, thx
Re: Quick by Deeper [Solo 2*]
Posted: Thu Jan 04, 2018 12:37 am
by Deeper
thx N9mk0ik & Nyanto
Re: Quick by Deeper [Solo 2*]
Posted: Wed Jan 10, 2018 4:21 pm
by N9mkOik:D
Release pls
Re: Quick by Deeper [Solo 2*]
Posted: Mon Jan 15, 2018 9:31 pm
by n000b
hello,
because of the ddos i decided to test the map on trashserver. the one on the testserver is fucked up some how with a lot entities bugs and it is not the latest version. the maps has a good flow but is definitly not a 2* map. i would rate it as it is now a 3* map, it is faily and you need some skill and control of the tee.
this trick took me pretty long, especially for a 2* map, besides that i failed like 100 times, this many tries i would never do on a map. maybe put a tp here or make it a bit easier.
- screenshot_2018-01-15_21-07-57.png (288.09 KiB) Viewed 5443 times
maybe put a warning sign or something, if you don't pay attention you are failed before you know it #ragequit fails. i would always fail there first time, but maybe that is me. So it is your choice.
- screenshot_2018-01-15_21-11-26.png (208.82 KiB) Viewed 5443 times
Getting the jetpack was also pretty anoying cause i failed there also 10 times (that says probably more about my skill then the part).
but it shows that this map is not 2*.
- screenshot_2018-01-15_21-08-27.png (181.87 KiB) Viewed 5443 times
i was also wondering about this, cause it seems useless / doesn't improve the part. It sucks that after you reached the top you find out that you need a dj to get rocket, which means that you failed if you don't have one.
- screenshot_2018-01-15_21-16-51.png (105.2 KiB) Viewed 5443 times
i was also wondering about your vid, you said something about speedrunners way, but i only see one way to go. maybe you meant something i didn't understand or the map is different now.
i definitely think this map is good. i haven't seen any design/entities bugs. i think the difficulty of the parts are not all even balanced and that is what i have pointed out above here.
After the fixes there should be a release if you ask me.
goodluck and thanks for the effort you put in it