Deergrove by Åmol [Insane]
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- hi_leute_gll
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Re: Deergrove
au´
- Attachments
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- Deergrove.map
- (345.07 KiB) Downloaded 138 times
Players only say themy map(s) isare unplayable due to ignorance.
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You might be able to play my maps but that doesn't mean you're fit to judge them.
Re: Deergrove by Åmol [Insane]
Tested again.
The DDRace elements are kinda cool but the gores parts are still unreasonable hard.
You could make everything significantly easier, then I would probably be for release. It's surely possible to make such a "creative gores map" with easier gameplay.
Moved to Archive for now.
The DDRace elements are kinda cool but the gores parts are still unreasonable hard.
You could make everything significantly easier, then I would probably be for release. It's surely possible to make such a "creative gores map" with easier gameplay.
Moved to Archive for now.
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Re: Deergrove by Åmol [Insane]
that's not interesting though
Players only say themy map(s) isare unplayable due to ignorance.
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You might be able to play my maps but that doesn't mean you're fit to judge them.
- meew'
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Re: Deergrove by Åmol [Insane]
agree with amol making this map easier takes away the challenge it has to stay the way it is exept maybe some freeze tile but NOT 3 tile space everywhere thats not how hard maps work dear jao
(hey aaa this post wasnt senseless nice try, this is the last one of theese :3)
(hey aaa this post wasnt senseless nice try, this is the last one of theese :3)
911 mapping police
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Re: Deergrove by Åmol [Insane]
If it's not a 1 tile passage anybody can solo the map, except for you I guess
Players only say themy map(s) isare unplayable due to ignorance.
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You might be able to play my maps but that doesn't mean you're fit to judge them.
- hi_leute_gll
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Re: Deergrove by Åmol [Insane]
You talk like every noob could easily pass a 2-tile-gores, haha.
.hi._.leute._.gll. | iMTGmember
- meew'
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Re: Deergrove by Åmol [Insane]
the map is made for insane server as you would know if you could read my god and 2 tiles gores should be ez for you of you attempt on insane maps
also: the gores beeing to hard is no excuse at all for not releasing a harder gores map then springglobe on ddnet and saying "go release on kog" is neither.
KoG and DDNet are different networks playing the SAME mod just with one difference:ddnet is everything while kog is fokussing on gores only
so WHY does ddnet reject every harder gores map with the reason "thats for kog not ddnet" or "thats too hard" as gores is a part of the ddrace modification a good ddrace player should be capable of doing some 1 tile 2 tile gores as well as stupid hammerhits
(enjoy deleting my arguments aaa)
also: the gores beeing to hard is no excuse at all for not releasing a harder gores map then springglobe on ddnet and saying "go release on kog" is neither.
KoG and DDNet are different networks playing the SAME mod just with one difference:ddnet is everything while kog is fokussing on gores only
so WHY does ddnet reject every harder gores map with the reason "thats for kog not ddnet" or "thats too hard" as gores is a part of the ddrace modification a good ddrace player should be capable of doing some 1 tile 2 tile gores as well as stupid hammerhits
(enjoy deleting my arguments aaa)
911 mapping police
- hi_leute_gll
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Re: Deergrove by Åmol [Insane]
Gores maps were never really popular on DDNet. Springlobe is the one and only exception. When DDNet released a Gores map then usually KoG-players came, finished it and left, while DDrace-players just ignored it.
.hi._.leute._.gll. | iMTGmember
- Konsti
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Re: Deergrove by Åmol [Insane]
This map cant be released on KoG, it contains too much ddrace.
Releasing this on ddnet is like an experiment but since it cant be finished solo its not just goresplayers joining, finishing and leaving again.
Could became popular ofc
Releasing this on ddnet is like an experiment but since it cant be finished solo its not just goresplayers joining, finishing and leaving again.
Could became popular ofc
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