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Embrace by Deeper & Nyanto [Solo]

Posted: Fri Oct 06, 2017 5:59 pm
by Swift
Ladies and gentlemen, for your viewing pleasure, I present!

Embrace The Map

Screens:
SpoilerShow
screenshot_2017-10-06_18-56-25.png
screenshot_2017-10-06_18-56-25.png (163.67 KiB) Viewed 5993 times
screenshot_2017-10-06_18-56-17.png
screenshot_2017-10-06_18-56-17.png (224.34 KiB) Viewed 5993 times
screenshot_2017-10-06_18-56-04.png
screenshot_2017-10-06_18-56-04.png (191.13 KiB) Viewed 5993 times
screenshot_2017-10-06_18-56-00.png
screenshot_2017-10-06_18-56-00.png (177.09 KiB) Viewed 5993 times
This map is not hard
My personally time is 9 min. (im a noob)
Map:

Re: Embrace by Deeper & Nyanto [Solo]

Posted: Wed Oct 11, 2017 8:09 pm
by Swift
Hey Testers, u r dead?

1 weak, no messeges... hmm

Re: Embrace by Deeper & Nyanto [Solo]

Posted: Tue Oct 24, 2017 3:55 am
by Swift
fixed some bugs

Re: Embrace by Deeper & Nyanto [Solo]

Posted: Tue Oct 24, 2017 11:34 am
by meew'
they are as active as kog testers :3

Re: Embrace by Deeper & Nyanto [Solo]

Posted: Tue Oct 24, 2017 12:16 pm
by Im 'corneum
Please remove their tester rank... It's in the rules they you get removed after some time being inactive.

Re: Embrace by Deeper & Nyanto [Solo]

Posted: Tue Oct 24, 2017 3:00 pm
by jao
We are currently having a few internal issues that need to be dealt with before we can go back to our testing routine. Besides that, testing is voluntary and no paid job. (Although we remove Testers if they completely stop testing, we don't have an "activity rule".) Feel free to test maps on your own to decrease long waiting times, or even apply for the Tester rank if you want to help us out: viewtopic.php?f=69&t=1248&p=57209#p57209

Re: Embrace by Deeper & Nyanto [Solo]

Posted: Tue Oct 24, 2017 8:52 pm
by maggi323
You can easily take the jetpack through the whole map, because you can land on the platform next to the jetpack remover.
Map is a bit unbalanced and some parts felt a bit weird (like the one where you run from the platform through tight teleporters...
The visual difference between hook and unhook is minimal, I would suggest to ceate a bigger contrast between them.
The whole map isn't that bad, I would play it if you would go through the map with someone else and look which parts don't fell so well and which are already nice.

-maggi323

Re: Embrace by Deeper & Nyanto [Solo]

Posted: Mon Oct 30, 2017 4:22 am
by Swift
Thanks Maggi
The visual difference between hook and unhook is minimal, I would suggest to ceate a bigger contrast between them.
did it
Map is a bit unbalanced and some parts felt a bit weird (like the one where you run from the platform through tight teleporters..
what a part?)

now u cant skip pistol)

Re: Embrace by Deeper & Nyanto [Solo]

Posted: Sat Nov 04, 2017 11:17 pm
by Freezestyler
Tested with Starkiller.
SpoilerShow
Annoying to get the SG.
Annoying to get the SG.
screenshot_2017-11-04_22-57-50.png (205.43 KiB) Viewed 5720 times
You forget that you got no Jumps because you always jump in the part before.
You forget that you got no Jumps because you always jump in the part before.
screenshot_2017-11-04_22-57-55.png (206.93 KiB) Viewed 5720 times
Annoying to get DJ.
Annoying to get DJ.
screenshot_2017-11-04_22-58-08.png (220.04 KiB) Viewed 5720 times
The Hook is close to max. Range, remove some teleports.
The Hook is close to max. Range, remove some teleports.
screenshot_2017-11-04_22-59-14.png (193.3 KiB) Viewed 5720 times
Make it a little shorter.
Make it a little shorter.
screenshot_2017-11-04_22-59-23.png (126.26 KiB) Viewed 5720 times
Uncreative, Annoying.
Uncreative, Annoying.
screenshot_2017-11-04_22-59-37.png (142.16 KiB) Viewed 5720 times
Add more Space to run off the Platform.
Add more Space to run off the Platform.
screenshot_2017-11-04_22-59-50.png (169.84 KiB) Viewed 5720 times
Too hard.
Too hard.
screenshot_2017-11-04_23-00-03.png (244.79 KiB) Viewed 5720 times
Add a CP.
Add a CP.
screenshot_2017-11-04_23-00-09.png (156.39 KiB) Viewed 5720 times

Re: Embrace by Deeper & Nyanto [Solo]

Posted: Sun Nov 05, 2017 2:28 pm
by Swift
thanks for testing.
but

1 screen - its not so hard, if u are playing solo.
2 screen - wallshot (use sg)
3 screen - u have to take double on the last platform its easy, the others are not for this
4 screen - pretty ez cuz the CP is close, just hook from platform and hold D.
5 screen - fixed
6 screen - ye, maybe we need to change the part
7 screen - tricky part, must not be changed
8 screen - it not "too hard" believe
9 screen - you have'nt go there 8-)

This map for experienced players, its ok if the map is hard and annoying i guess, should we make it easier?
I just think it wont be interesting to play if everything is easy to go trought