8Tee Map

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GGSparkGreat
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8Tee Map

Post by GGSparkGreat »

just 8 ez.map
(115.05 KiB) Downloaded 112 times
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Deeper
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Re: 8Tee Map

Post by Deeper »

pls, Add the design before you create a topic)
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maggi323
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Re: 8Tee Map

Post by maggi323 »

And working Tele to tiles (the first one tele 47).
Also, all 8 tees could go one way if I'm not mistaken. also it's more like 4 2 player teams.
The end of the solo part is more luck than skill imo. that jump frough the death tiles.
GGSparkGreat
Posts: 7
Joined: Mon Sep 25, 2017 3:26 am
Player profile: http://ddnet.tw/players/Spark/
Clan: GembelKing

Re: 8Tee Map

Post by GGSparkGreat »

maggi323 wrote: Tue Sep 26, 2017 3:22 pm And working Tele to tiles (the first one tele 47).
Also, all 8 tees could go one way if I'm not mistaken. also it's more like 4 2 player teams.
The end of the solo part is more luck than skill imo. that jump frough the death tiles.
Hey dear Tnx For Comment
1_its The Base Of Map And Forgive Me i Dont know The Desgining..
2_ According 1 idont Know How To Set Dors At The Last of 2 tees Ways ok ? Tnx Again.. <3
At The Last Of All Ways Should be Some Doors That is in 8tee Part , The 8tees Should Open The door ... Soon if This Basic Map Accepeted , Then i Will Fix Complate it perfectly... Tnx
GGSparkGreat
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Player profile: http://ddnet.tw/players/Spark/
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Re: 8Tee Map

Post by GGSparkGreat »

Deeper wrote: Tue Sep 26, 2017 2:46 pm pls, Add the design before you create a topic)
im Searching For a Desginer... Call Me if u faound some one.. <3
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mokuz
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Re: 8Tee Map

Post by mokuz »

Yes call me 555-55555 <3
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jao
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Re: 8Tee Map

Post by jao »

Only submit maps when you think they are ready to get released means every part works properly, design is finished and there are no other issues left. Read the Mapper Rules and maybe take a look into the Tutorial Section.
If you need help about the design, feel free to ask in our Mapping Help Section.
For this map I can say that we won't release it, even if the design is done. If you want to map something for multiple players then all players should cooperate with each other at the most time. What you did here is adding four 2 player maps into one big map, but seperated in different sections. This can be very frustating, doesn't make sense on a big scale and defeats the purpose of 2+ player maps.
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