Target by Soapy Sandwich [Dummy 1/2*]

Maps that have been tested.

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Soapy Sandwich
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Target by Soapy Sandwich [Dummy 1/2*]

Post by Soapy Sandwich » Wed Sep 06, 2017 2:12 am

Think I've gone over this map enough times, can't find anything seriously wrong with it. XD

This map is a speedrun, some parts may seem a bit easy but they are meant to be done at speed.
Fairly short map, I imagine 2:30 if ran full speed and hope you like the concept of the map :)

Looking forward to your opinions.
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Soapy Sandwich
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Re: Target by Soapy Sandwich [Dummy 1/2*]

Post by Soapy Sandwich » Wed Sep 06, 2017 2:25 am

Forgot to force team XD
Updated original posts map file as no one downloaded yet.

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StorмPʜöɴix
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Re: Target by Soapy Sandwich [Dummy 1/2*]

Post by StorмPʜöɴix » Wed Sep 06, 2017 7:24 pm

Heaya,

tested your map, and i gotta say im a little bit in love with it.
Its unique, fresh, and pretty neat to play.

Still there are a few issues with this piece.
SpoilerShow
screenshot_2017-09-06_19-02-04.png
screenshot_2017-09-06_19-02-04.png (279.08 KiB) Viewed 1199 times
Dummy continues liike this the whole time, so you dont have to do the part regular.
screenshot_2017-09-06_19-06-39.png
screenshot_2017-09-06_19-06-39.png (287.4 KiB) Viewed 1199 times
Its kinda hard in my opinion after all the parts were pretty easy.
I would suggest to make the "180° speeder from "speed7" to "speed4" or something like this to make it easier (on the other hand is the map rising on difficulty, so mabye its okay)
I dont know, the map is missing its flow sometimes, since you have to search where to dummy is. Its alright tho, but sometimes its rather a maze. And the difficutly is pretty easy, but faily all the time, i would rather see something a bit more difficult, and unfailier sometimes.

P.S. Ah yeah, and Design isnt thaaat nice to look at ;)
Last edited by StorмPʜöɴix on Wed Sep 06, 2017 7:26 pm, edited 1 time in total.

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stompie
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Re: Target by Soapy Sandwich [Dummy 1/2*]

Post by stompie » Wed Sep 06, 2017 7:26 pm

Still a nice map some stuff.
SpoilerShow
Add some arrows or something to show where he must go first like down first then up
screenshot_2017-09-06_18-21-09.png
screenshot_2017-09-06_18-21-09.png (409.46 KiB) Viewed 1196 times
screenshot_2017-09-06_18-16-28.png
screenshot_2017-09-06_18-16-28.png (345.37 KiB) Viewed 1196 times
This also happened no need to fix just thought id mention its a lucky save i guess
screenshot_2017-09-06_18-19-14.png
screenshot_2017-09-06_18-19-14.png (367.75 KiB) Viewed 1196 times
\,,/(◣_◢)\,,/

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ΔWΞSƟΜΞ
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Re: Target by Soapy Sandwich [Dummy 1/2*]

Post by ΔWΞSƟΜΞ » Wed Sep 06, 2017 8:26 pm

Image
StorмPʜöɴix wrote:
Wed Sep 06, 2017 7:24 pm
Its unique, fresh, and pretty neat to play.

I dont know, the map is missing its flow sometimes, since you have to search where to dummy is. Its alright tho, but sometimes its rather a maze. And the difficutly is pretty easy, but faily all the time, i would rather see something a bit more difficult, and unfailier sometimes.

P.S. Ah yeah, and Design isnt thaaat nice to look at ;)
I have to agree! - I had such fun playing this map, because it's different, didn't saw it like this before.

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Re: Target by Soapy Sandwich [Dummy 1/2*]

Post by RayB. » Wed Sep 06, 2017 10:38 pm

Probably the most repetitive map ever xd
I love the idea and how you made this map so nice to speedrace but I miss the varietys in this map.
You could include other weapons like shotgun for example.

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Re: Target by Soapy Sandwich [Dummy 1/2*]

Post by SPSomeone » Wed Sep 06, 2017 11:31 pm

fun map fun teamfinish secret
Image

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Re: Target by Soapy Sandwich [Dummy 1/2*]

Post by jao » Wed Sep 06, 2017 11:46 pm

Team finish has to be impossible on Dummy maps. Even if it's an alternate harder way still only one player is playing, so only one should get a rank.

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Re: Target by Soapy Sandwich [Dummy 1/2*]

Post by Soapy Sandwich » Thu Sep 07, 2017 1:21 am

Hi all wanted to respond and ask some questions before I update the map.

Firstly many have pointed out the map feels like a bit of a maze. Would you like me to put arrows to show the initial way to go or should I place more doors to limit movement in the wrong direction?

StorмPʜöɴix:
Your first picture I think, I'll fix as you said. I did intentionally make it like that but everyone expects it to work as you said.
Second Picture I don't think it needs to be slowed down as you shouldn't shoot the dummy as quickly as possible. I will slow it if more agree though.

stompie:
Most useful place to get stuck XD

RayB:
Sorry you find it repetitive XD It's kinda me just working with one concept. I didn't want to incorporate too many weapons as rocket isn't reliable without additional work and shotgun is essentially the same as laser. I also preferred to keep it simplistic. If this map is enjoyed I will start work on the second one with all weapons.

jao:
I included a team finish as I felt like it would be a fun thing to have in dummy maps, I made sure it took about 5 times as long to achieve to prevent these times from messing with normal ranks. I think if all dummy maps have a much longer trickier way to get a teamrank, it sorta makes each map 2 maps in one and as long as it doesn't interfere with the normal ranks of the map I see no harm in it. If it's seriously a problem I can fix it but I don't see the harm it could do and I think it could be a fun challenge to a lot of people.

SPSomeone:
Glad you enjoyed the secret XD
We need more puzzle loving Teeworlders XD

Thanks all for the feedback :)

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Re: Target by Soapy Sandwich [Dummy 1/2*]

Post by jao » Thu Sep 07, 2017 1:36 am

The secret itself is cool, but allowing a team finish as a reward is bad, so change it please. Reason above :D

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