Flux by Pulsar [Moderate]

Maps that have been tested.

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Pulsar
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Flux by Pulsar [Moderate]

Post by Pulsar » Mon Aug 21, 2017 5:50 pm

Hi,
I've made some short moderate map, probably 4*. Thanks to Ravie for logo and design.

Tested with fikmesan and Ravie.
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Silex
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Re: Flux by Pulsar [Moderate]

Post by Silex » Mon Aug 21, 2017 6:58 pm

Hey
Design is good. Nothing special, just good.
Noobfilter is short and ez - i like how it works.
Tbh i (and i guess meanwhile a lot of people know that) hate drag parts. But i just love how you used the stoppers there so im totally good with it. The parts are creative. It's good that there are some other parts between there and not only drag parts, so it's not boring for 1 tee all the time.

The really only part i don't like in this map because it don't reflects the good new fresh quality it got is this one:
SpoilerShow
screenshot_2017-08-21_18-42-40.png
screenshot_2017-08-21_18-42-40.png (701.14 KiB) Viewed 1399 times
I know that from at least 2 maps, so it would be nice to see some new short rocket part there :)

Also i don't like this part bcs i know people will rage (me too) because it's just annoying to get the tee up there.
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screenshot_2017-08-21_18-25-21.png
screenshot_2017-08-21_18-25-21.png (725.82 KiB) Viewed 1399 times
Maybe you could do something there with stoppers to? ;)
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screenshot_2017-08-21_18-54-09.png
screenshot_2017-08-21_18-54-09.png (801.2 KiB) Viewed 1399 times

Good map and for sure good enough for release.

Pulsar
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Re: Flux by Pulsar [Moderate]

Post by Pulsar » Mon Aug 21, 2017 7:34 pm

@Silex
Thanks for test.
For now I've just put stoppers in this second part, but not in this way. It would be even more annoying cause the dummy most likely would get stuck under ht and you wouldn't even have a chance to hammer again :P
I'll think of some better nade part.
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Pulsar
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Re: Flux by Pulsar [Moderate]

Post by Pulsar » Wed Aug 23, 2017 10:48 am

Fixed minor design bug at cp 16 and one cheat.
I'm gonna leave this last solo as it is now.. It's just a filler anyway so doesn't really matter that much.

Should be ready now.
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Rico
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Re: Flux by Pulsar [Moderate]

Post by Rico » Wed Aug 23, 2017 2:37 pm

Hey all,

this is my review of the map Flux by Pulsar:

Design:

Clean desing with a fresh new look of new entities design. Good blue and grey color variation. Almost a minimalistic design. Some round corner freezes seem to be a bit pixelated but that should not be a big of a problem. Overall I rly like it even there is not much going on as for animation. It does not need to be.

Parts/Gameplay:

Good parts with a touch of fresh new air. The concept of some parts have been made endless times but the execution for each is a bit different everytime. Feels good to play. One or 2 parts were at some point harder than the difficulty overall but still good balance.
Silex wrote:
Mon Aug 21, 2017 6:58 pm
The really only part i don't like in this map because it don't reflects the good new fresh quality it got is this one:
SpoilerShow
screenshot_2017-08-21_18-42-40.png
I agree with Silex on that. I could provide you with an idea, which I have in mind. Hit me up if you wanna know more.

Bugs/Exploits:

No bugs/exploits found by me. At least one more should look out for them as I am bad at finding some~



For the rating:

- Brain: 1/5
- Skill (Difficulty): Moderate 3
- Look: 4/5
- Faily: 1/5

Best regards Rico

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hi_leute_gll
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Re: Flux by Pulsar [Moderate]

Post by hi_leute_gll » Wed Aug 23, 2017 4:14 pm

Tested it with jao.

Basically the map contains only 5 drag parts (and a few standard fillers which we have seen various times in other maps).
The drag parts are nice to play and feel fresh, but all of them use the same basic hook in the same direction and there aren't any variations without stoppers. Thus the map feels repetitive.

All in all the difficulty is definitely not on Moderate level, but lower Brutal. This map should be either extended a lot or (which I would suggest) the drag parts used in another Brutal map.

Additionally, there are some issues like to-tele on the ground and bad looking markings.
.hi._.leute._.gll. | iMTGmember

fokkonaut
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Re: Flux by Pulsar [Moderate]

Post by fokkonaut » Wed Aug 23, 2017 4:18 pm

hi_leute_gll wrote:
Wed Aug 23, 2017 4:14 pm
Tested it with jao.

Basically the map contains only 5 drag parts (and a few standard fillers which we have seen various times in other maps).
The drag parts are nice to play and feel fresh, but all of them use the same basic hook in the same direction and there aren't any variations without stoppers. Thus the map feels repetitive.

All in all the difficulty is definitely not on Moderate level, but lower Brutal. This map should be either extended a lot or (which I would suggest) the drag parts used in another Brutal map.

Additionally, there are some issues like to-tele on the ground and bad looking markings.
lel tested it 5 min after ur post too. like hi leute said, to-tele on ground is not good.
and the map is very short

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Re: Flux by Pulsar [Moderate]

Post by Pulsar » Wed Aug 23, 2017 6:57 pm

@Rico
Thanks for test and review. Gonna change this part, thanks for suggestion ^^

@hi_leute_gll
Thanks for test
hi_leute_gll wrote:
Wed Aug 23, 2017 4:14 pm
The drag parts are nice to play and feel fresh, but all of them use the same basic hook in the same direction and there aren't any variations without stoppers. Thus the map feels repetitive.
But still every part uses different pattern. I don't really mind that some hook is almost always the same. Players will not even notice that while playing.
hi_leute_gll wrote:
Wed Aug 23, 2017 4:14 pm
All in all the difficulty is definitely not on Moderate level, but lower Brutal. This map should be either extended a lot or (which I would suggest) the drag parts used in another Brutal map.
Meh.. Of course this is moderate level.
hi_leute_gll wrote:
Wed Aug 23, 2017 4:14 pm
Additionally, there are some issues like to-tele on the ground
Do you mean the one after start line? It's tele back in case other tee fail jump. Should I be evil and remove it?

@fokkonaut
Thanks for test

PS. map's length is fine

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StorмPʜöɴix
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Re: Flux by Pulsar [Moderate]

Post by StorмPʜöɴix » Wed Aug 23, 2017 9:15 pm

Parts are indeed quite harder, Mod5* is fine tho, but it would be no problem to add them up on a Brutal 1-2* Map. The thing about the map is that its too short. Dont get me wrong its not necessary a bad thing, but it just dont match up the map. It rather looks unfinished. Please add some more Parts so this map is at least 2,5-3x as long.

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Re: Flux by Pulsar [Moderate]

Post by RayB. » Sun Aug 27, 2017 11:53 am

Tested the map with the mapper. New version should follow soon.

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