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Re: Suggest map difficulty re-ratings

Posted: Sun Apr 02, 2017 2:44 pm
by RayB.
0* gives you 5 points.

Re: Suggest map difficulty re-ratings

Posted: Sun Apr 02, 2017 9:08 pm
by hi_leute_gll
It's well known these 0 stars are made for extremely short and "fun" maps...

Re: Suggest map difficulty re-ratings

Posted: Sun Apr 02, 2017 9:59 pm
by sorgaxD
I have a question, what happen if you set for example a moderate 2* to 3*, all the players that had finished the map will get 2 points?

Re: Suggest map difficulty re-ratings

Posted: Sun Apr 02, 2017 10:22 pm
by RayB.
hi_leute_gll wrote:It's well known these 0 stars are made for extremely short and "fun" maps...
Not really, I remember that deen or who ever wrote that It is only for cases where It makes sense.
In this cases the map is stupid easy and less worth than 10 points, seems to to be a valid reason to me.

Re: Suggest map difficulty re-ratings

Posted: Sun Apr 02, 2017 10:27 pm
by StorмPʜöɴix
sorgaxD wrote:I have a question, what happen if you set for example a moderate 2* to 3*, all the players that had finished the map will get 2 points?
Yee

Re: Suggest map difficulty re-ratings

Posted: Mon Apr 03, 2017 12:45 am
by hi_leute_gll
RayB. wrote:
hi_leute_gll wrote:It's well known these 0 stars are made for extremely short and "fun" maps...
Not really, I remember that deen or who ever wrote that It is only for cases where It makes sense.
Exactly what I wrote.
Let's just take a look at some examples, so you might understand it:

Flappy Bird (Game map, where you get a finish even for doing nothing)
DontMove (A useless release without gameplay)
CYO & SimplePlay Series (20 sec speedrun maps)
RayB. wrote: In this cases the map is stupid easy and less worth than 10 points, seems to to be a valid reason to me.
I am totally aware that you testers nowadays aren't able to rate maps fairly anymore. Some ratings are even missed by 3 stars.
But it doesn't really change anything on the fact that Dummy Chamber isn't "stupid easy". A newbie won't do it. It requires advanced understanding of Tw's physics and about how to handle a dummy in general. On Moderate it would get ~2*. So, yeah: Not worth 10 points, but also more worth than 5 (Novice).
Since Dummy 1* is equivalent to the interval from Mod 1 to ~Mod 2.5 (maybe 3) - and also just for the rare case even the whole Novice server - it needs points which are fitting to most of these difficulties. 10 points is equivalent to ~Mod 2.5 - the top border of this area.

Anyway...there are way more important things than the question if this map deserves 10 points. Would be better to focus on a fairer rating for new maps, so that less re-ratings are required in the future.

Re: Suggest map difficulty re-ratings

Posted: Mon Apr 03, 2017 1:20 am
by jao
Well written, thanks for explanation hi_leute_gll

Re: Suggest map difficulty re-ratings

Posted: Mon Apr 03, 2017 8:21 am
by RayB.
hi_leute_gll wrote: I am totally aware that you testers nowadays aren't able to rate maps fairly anymore.
Nowadays ? This topic is 3 years old and always active.
You also weren't back then... We even rerated 2 of your iMTG maps lately which were wrong rated by 2*. I mean such statements do nothing to the topic above all when they are wrong ?
hi_leute_gll wrote:It requires advanced understanding of Tw's physics and about how to handle a dummy in general. On Moderate it would get ~2*.
Somehow I can't see where the map becomes advanced. You can easily figure out how to do a part if your knowledge is on the edge. That's not the deal. You don't need to use your brain at all that's why 3k players finished the map after a short time.
It doesn't mean the world to me that this maps gets rerated so you can save up your answer gll (:

Re: Suggest map difficulty re-ratings

Posted: Mon Apr 03, 2017 1:03 pm
by hi_leute_gll
RayB. wrote:
hi_leute_gll wrote: I am totally aware that you testers nowadays aren't able to rate maps fairly anymore.
Nowadays ? This topic is 3 years old and always active.
You also weren't back then... We even rerated 2 of your iMTG maps lately which were wrong rated by 2*. I mean such statements do nothing to the topic above all when they are wrong ?
Wow. 2 out of dozens. I am not talking about re-ratings in general. It can always happen a map gets a wrong rating, some are really hard to rate. The made failure currently is that the testers take their own skill-level as benchmark, which results in bad ratings especially for lower difficulties. Currently every second "easy" map gets a rating out of space. There are even extreme cases like Undrag2. We should want to improve this.
RayB. wrote:
hi_leute_gll wrote:It requires advanced understanding of Tw's physics and about how to handle a dummy in general. On Moderate it would get ~2*.
Somehow I can't see where the map becomes advanced. You can easily figure out how to do a part if your knowledge is on the edge. That's not the deal. You don't need to use your brain at all that's why 3k players finished the map after a short time.
This is exactly what I mean with taking the own skill-level as benchmark. For you - an old player - 3k is nothing special. Every nub has 3k. But do they really?
Currently you can get 374 points on whole Novice. Even if you add all easier Solos, Races and the easiest Moderate maps you barely reach 1k. If you have 3k it means you already finished dozens of Moderate maps.
You would need to finish 100 maps with an average difficulty of 2.5 (10 points) to get 1k in total.
So...3k players are far more than players who just reached Moderate. These people usually understood all basics of Tw and learned many advanced techniques.

Re: Suggest map difficulty re-ratings

Posted: Mon Apr 03, 2017 1:15 pm
by RayB.
hi_leute_gll wrote: This is exactly what I mean with taking the own skill-level as benchmark. For you - an old player - 3k is nothing special. Every nub has 3k. But do they really?
RayB. wrote:that's why 3k players finished the map after a short time.
You may want to understand my sentence before you answer. I never said something about points...