Jungle Midground Automaper Rules
Posted: Tue Aug 15, 2017 4:36 pm
So, I have finally finished the automaper rules for jungle_midground...welll...at least for the small midground.
This is how it looks in-game (left input, right output):
You can improve the output by placing diagonals in 90°-corners (orange).
Also removing the tip of a corner can result in smoother curves (purple).
To use the rules put them into data/editor. The option Raw converts all tiles into plain ones allowing you an easier edit, while Small will execute the automaper for small midground.
If you find any bugs report them, pls. To do so, in this thread post a screenshot with Info enabled and upload the map (if possible). When no bugs are left I can make a request that these rules shall be added to the client.
PS: I have to add that the output's quality still depends on which input the mapper is giving. Also there are some very rare special cases I didn't cover, since they take too much work while giving almost no reward.
This is how it looks in-game (left input, right output):
You can improve the output by placing diagonals in 90°-corners (orange).
Also removing the tip of a corner can result in smoother curves (purple).
To use the rules put them into data/editor. The option Raw converts all tiles into plain ones allowing you an easier edit, while Small will execute the automaper for small midground.
If you find any bugs report them, pls. To do so, in this thread post a screenshot with Info enabled and upload the map (if possible). When no bugs are left I can make a request that these rules shall be added to the client.
PS: I have to add that the output's quality still depends on which input the mapper is giving. Also there are some very rare special cases I didn't cover, since they take too much work while giving almost no reward.