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KeepHim by fokkonaut [Dummy]

Posted: Thu Jun 08, 2017 9:00 pm
by fokkonaut
new map
its about 5minutes (depends on your skill)
dummy actions and movements involved
DDNet Client 08.06.2017 20_59_46.png
DDNet Client 08.06.2017 20_59_46.png (222.09 KiB) Viewed 5175 times

Re: KeepHim by fokkonaut [Dummy]

Posted: Thu Jun 08, 2017 10:24 pm
by Cellegen
simple good map, not found bugs in the gameplay, idk its 3* dummy >:P

Re: KeepHim by fokkonaut [Dummy]

Posted: Sat Jun 10, 2017 11:20 am
by ΔWΞSƟΜΞ
I like this map too, but sometimes there are so much stuff on, that i dont know what to do...^^
'at least i have to agree with Cellegen, i didn't found bugs too and would rate it aswell with 3* :)

Maybe just i think like this, but i think the parts after the start are harder then the last 3-4.

But anyway, really good map! :)

Re: KeepHim by fokkonaut [Dummy]

Posted: Sat Jun 10, 2017 11:58 am
by fokkonaut
Thank you guys :)

Here is the latest version:
- Added unlock team tile
- changed 1 hookthrough at start to unhook because it was not neccessary

Re: KeepHim by fokkonaut [Dummy]

Posted: Sat Jun 10, 2017 1:01 pm
by texnonik
its jump not jetpack
SpoilerShow
xa.jpg
xa.jpg (173.49 KiB) Viewed 5098 times

Intresting idea ! Its like in my map idea and using it in all map and make somethink more than one idea !
merged doublepost. ~jao

Re: KeepHim by fokkonaut [Dummy]

Posted: Sat Jun 10, 2017 1:37 pm
by fokkonaut
texnonik wrote:its jump not jetpack
its refill jumps, not infinite jumps. i need to make different symbols. this is refill jumps for me and the thing right next to it is infinite jumps.

Re: KeepHim by fokkonaut [Dummy]

Posted: Sat Jun 10, 2017 2:52 pm
by fokkonaut
changed one symbol and added two missing freeze corners

Re: KeepHim by fokkonaut [Dummy]

Posted: Sat Jun 10, 2017 3:35 pm
by stompie
why exactly did u think when creating this map? (honest question not an insult) because people seem to like making really faily maps

specifically here with the confusion of the parts and 99% of the time its not obvious what u need to do and then you decide to put fail everywhere not even "some" tp parts
If i was actually good enough to finish a map like this i wouldn't like playing it i know making a hard map is good and its fun to see people do it well but this is not fun

imo put some tp in the map
I said the same thing about the map Grind how it started faily as all hell at the start and now there's little where u can fail without actually trying

Re: KeepHim by fokkonaut [Dummy]

Posted: Sat Jun 10, 2017 3:49 pm
by fokkonaut
First of all, in this version i made the bottom shotgun-laser part unfaily (thx to Cor)


stompie, i am not the best player, i know, but i am able to finish this map. just play it some times and you will see that it isnt that faily.
the failiest parts are at the beginning so you can easily restart

Re: KeepHim by fokkonaut [Dummy]

Posted: Sat Jun 10, 2017 4:02 pm
by Cor
Tested map with mapper, I liked the map. There were many new creative parts and I think it's not a problem that the map is that faily, because of its shortness.