Accounts on DDNet?
- Aoe
- Posts: 739
- Joined: Thu May 29, 2014 10:54 pm
- Location: Denmark
- Player profile: http://ddnet.tw/players/Aoe/
- Mapper profile: http://ddnet.tw/mappers/Aoe/
- Clan: Infamous
- YouTube: user/ElKlammoElTorso
Accounts on DDNet?
So for a while now I've had the idea of accounts on DDNet.
[bbvideo=560,315]https://www.youtube.com/watch?v=TpO0TNbncug[/bbvideo]
Benefits with accounts would be:
Only problem is, I dont know anyone who could do this.
Let me know what you guys think.
[bbvideo=560,315]https://www.youtube.com/watch?v=TpO0TNbncug[/bbvideo]
Benefits with accounts would be:
- Nobody can fake. (name & clan)
Nobody can load saves in your name.
If only the people with an account is allowed to vote, it would solve all the votebots & make it easier to ban the votebot accounts.
No more rcon password leaks. (insted its account based.)
Only problem is, I dont know anyone who could do this.
Let me know what you guys think.
-
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Accounts on DDNet?
Maybe you should learn to write "Example" first
edit: The problem is that we (ddnet) don't want such a thing.
Actually it would be better to log in before playing, so you can make a bind that logs you in automatically
edit: The problem is that we (ddnet) don't want such a thing.
Actually it would be better to log in before playing, so you can make a bind that logs you in automatically
- Konsti
- Posts: 1188
- Joined: Mon Sep 28, 2015 9:01 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/Konsti/
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- Clan: flawLess
- Website: http://ddnet.tw/players/Konsti
Re: Accounts on DDNet?
I can smell "Someone" who will create accounts for every Name before the real player can do it, seems to be funny
No accounts please, and for real i cant see a good thing when you cant change positions in team with save/load
Bad idea, and i think the most people dont like it
No accounts please, and for real i cant see a good thing when you cant change positions in team with save/load
Bad idea, and i think the most people dont like it
- Aoe
- Posts: 739
- Joined: Thu May 29, 2014 10:54 pm
- Location: Denmark
- Player profile: http://ddnet.tw/players/Aoe/
- Mapper profile: http://ddnet.tw/mappers/Aoe/
- Clan: Infamous
- YouTube: user/ElKlammoElTorso
Re: Accounts on DDNet?
Pressing a bind every time you join a new server is kinda annoying. There used to be servers with such account feature, but I never really liked it, and its 2017 now, why use so old technique? Allmost every game has an account systemWelf wrote:The problem is that we (ddnet) don't want such a thing.
Actually it would be better to log in before playing, so you can make a bind that logs you in automatically
Ye true, It is going to be a big problem making sure everyone gets their original nickname & points.Konsti wrote:I can smell "Someone" who will create accounts for every Name before the real player can do it, seems to be funny
No accounts please, and for real i cant see a good thing when you cant change positions in team with save/load
Bad idea, and i think the most people dont like it
- I dont think it was intended that you should be able to change strong & weak and change positions in team. But if it was intended accounts would ruin that yeah.
-
- Posts: 41
- Joined: Sat Jan 07, 2017 1:06 pm
- Player profile: https://ddnet.tw/players/-8467--945--1103--1108--1504--1080-/
- Clan: elite 5.2.0
Re: Accounts on DDNet?
@Im 'corneum You see? He only knows how to criticize anything more . Useless moderator.Welf wrote:Maybe you should learn to write "Example" first
edit: The problem is that we (ddnet) don't want such a thing.
Actually it would be better to log in before playing, so you can make a bind that logs you in automatically
- Konsti
- Posts: 1188
- Joined: Mon Sep 28, 2015 9:01 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/Konsti/
- Mapper profile: https://ddnet.tw/mappers/Konsti/
- Clan: flawLess
- Website: http://ddnet.tw/players/Konsti
Re: Accounts on DDNet?
In the start of ddrace was /spec possible, on ddnet is it not and there are still exist parts which are impossible with weak on maps in which spec isnt allowed
Anyways i dont like the idea of accounts. An account system isnt very effective
Anyways i dont like the idea of accounts. An account system isnt very effective
-
- Posts: 162
- Joined: Mon Jun 06, 2016 2:29 pm
- Location: Poland
- Player profile: https://ddnet.tw/players/-9479--187-M-237-M-171--9479-/
Re: Accounts on DDNet?
This is just not possible lol.
I mean great idea @Aoe as always!!!
I mean great idea @Aoe as always!!!
-
- Posts: 1300
- Joined: Thu Oct 01, 2015 7:00 pm
- Player profile: https://ddnet.tw/players/Le-32-Petit-32-Prince/
- Mapper profile: https://ddnet.tw/mappers/Ninjed
Re: Accounts on DDNet?
it was suggested multiple times, but noone realized it exclude of block bots, mb try to ask cheat writers ? They did it very well
Also accounts can prevent fake finishes, like yota did for you on solo.
Also accounts can prevent fake finishes, like yota did for you on solo.
The Real One!
Re: Accounts on DDNet?
Aoe wrote:
Ye true, It is going to be a big problem making sure everyone gets their original nickname & points.
- I dont think it was intended that you should be able to change strong & weak and change positions in team. But if it was intended accounts would ruin that yeah.
besides actually coding it, this clearly is the main problem
if we implemented accounts we would probably have to reset everything? else we can't ensure that every single player gets the account bound to his actual name/points and there would obviously be some robbery happening
the weak/positions change is kinda hacky and removing that shouldnt be a problem, if it makes finishing some maps impossible then we should rather add /spec to these maps lol
- gdin
- Posts: 405
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- Location: USA
- Player profile: http://ddnet.tw/players/gdin
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- YouTube: user/iDDinner
Re: Accounts on DDNet?
Only safe way would be to manually add each account for each player, and that would take ages. If there was a small, efficient team to manage this then it could be possible, but still seems very unrealistic.
Could also generate accounts for every forum & in-game name that match, which aren't activated until the player first logs in with details sent in an automated pm.
Could also generate accounts for every forum & in-game name that match, which aren't activated until the player first logs in with details sent in an automated pm.
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