Whitemoon by Cellegen [Solo]

Maps that have been tested.

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Cellegen
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Whitemoon by Cellegen [Solo]

Post by Cellegen » Wed Feb 01, 2017 5:53 pm

[color=#000000]Hello, its me Cellegen and I show you my new solo map!
This is... the Whitemoon! [/color]

ScreenshotShow
screenshot_2017-02-01_17-51-36.png
screenshot_2017-02-01_17-51-36.png (401.51 KiB) Viewed 1067 times
[color=#000000]INFORMATION:
-Solo 2 stars
-Run: 3 minute long
-Not a big failable map... I made for the begginers and speedruners.[/color]
Attachments
Whitemoon.map
(317.91 KiB) Downloaded 10 times
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VipeR
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Re: Whitemoon - Solo map

Post by VipeR » Wed Feb 01, 2017 7:02 pm

design could be better
and remove some of the CP spam
SpoilerShow
screenshot_2017-02-01_18-59-19.png
missing tele and freeze
screenshot_2017-02-01_18-59-19.png (326.5 KiB) Viewed 1051 times
screenshot_2017-02-01_18-54-34.png
screenshot_2017-02-01_18-54-34.png (300.49 KiB) Viewed 1051 times

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Wartopeth
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Re: Whitemoon - Solo map

Post by Wartopeth » Wed Feb 01, 2017 7:04 pm

I,mmh. well, i dont think this map is for speedrunning. i mean, the map is about opening doors and go back to opening more doors until the end.
Some parts are unbalanced. Example, bullets part is pretty easy compared to jetpack part.
Also sometimes I couldnt understand the information (mark with entities off sign).
the part between cp1 and cp3 is boring and a little annoying if you fail. Also you dont need the block on the left to touch the switch
touch the switch 1 is harder/faily compared to touch the switch 2.
I liked the switch 3 part.
in switch 4 part some speedup are useless. dont need to mark rocket if you can see it.
why you marked unendless in ct6 part (jetpack)?. anyway sometimes that part is annoying.
Stoppers line next to switch 5 are confusing.
switch 6 part, unmarked teleport.
laser blocker between the doors at the end of the map is useless.
detail yes, "stars" / detail no, "quads".
cant see cellegen moon and whitemoon images.

I most of the parts need a redesign. especially if you want a speedrunnig/begginers map.
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Re: Whitemoon - Solo map

Post by Cellegen » Wed Feb 01, 2017 7:49 pm

Wartopeth wrote:I,mmh. well, i dont think this map is for speedrunning. i mean, the map is about opening doors and go back to opening more doors until the end.
Some parts are unbalanced. Example, bullets part is pretty easy compared to jetpack part.
Also sometimes I couldnt understand the information (mark with entities off sign).
the part between cp1 and cp3 is boring and a little annoying if you fail. Also you dont need the block on the left to touch the switch
touch the switch 1 is harder/faily compared to touch the switch 2.
I liked the switch 3 part.
in switch 4 part some speedup are useless. dont need to mark rocket if you can see it.
why you marked unendless in ct6 part (jetpack)?. anyway sometimes that part is annoying.
Stoppers line next to switch 5 are confusing.
switch 6 part, unmarked teleport.
laser blocker between the doors at the end of the map is useless.
detail yes, "stars" / detail no, "quads".
cant see cellegen moon and whitemoon images.

I most of the parts need a redesign. especially if you want a speedrunnig/begginers map.
[color=#000000]"the part between cp1 and cp3 is boring and a little annoying if you fail. Also you dont need the block on the left to touch the switch" - Faily but its a simple fast map. Idk who is hate this parts if this map doesn't long.

"in switch 4 part some speedup are useless. dont need to mark rocket if you can see it." - Ok, its enough the speedups if you wanna faster time, and I said, I made for speedrunners. Yes you told me: some speedup are useless...... Wich speedups are useless? Pls make some pictures about sir!

"Stoppers line next to switch 5 are confusing" - Ufff... a little bit... but you will know what to need to do :)

"switch 6 part, unmarked teleport." - Oh, I will fix it :)

"laser blocker between the doors at the end of the map is useless. " - I dont know its really useless or no... :/ Who cares? :D

"detail yes, "stars" / detail no, "quads"." - Yes!

"cant see cellegen moon and whitemoon images." - I will fix it the embeded images.

"I most of the parts need a redesign" - Ammm... alright.
[/color]
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Cellegen
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Re: Whitemoon - Solo map

Post by Cellegen » Wed Feb 01, 2017 8:07 pm

Whitemoon.map
(468.49 KiB) Downloaded 7 times
Fixed some annoying parts but who made better design maybe? :)
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Wartopeth
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Re: Whitemoon - Solo map

Post by Wartopeth » Wed Feb 01, 2017 8:14 pm

I could rework design for you if other players agree with the gameplay.
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Cellegen
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Re: Whitemoon - Solo map

Post by Cellegen » Wed Feb 01, 2017 8:39 pm

Wartopeth wrote:I could rework design for you if other players agree with the gameplay.
alright.
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Re: Whitemoon - Solo map

Post by Index » Thu Feb 02, 2017 11:55 am

Not related to this map, but: You might not want to use this white background box for your text. It's not really necessary, makes a random text suddenly pop out too much and when we implemented this feature, it was originally reserved for offical threads (like announcements etc).
So, maybe you want to keep an eye on that in the future :3

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teddi
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Re: Whitemoon - Solo map

Post by teddi » Thu Feb 02, 2017 2:16 pm

I played it (only old version is on testserver, but doesnt seem like there are any changes to gameplay).
Didnt enjoy it, just boring/standard and unbalanced parts.
Sorry, you can do better Cellegen!
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Cellegen
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Re: Whitemoon - Solo map

Post by Cellegen » Thu Feb 02, 2017 3:29 pm

Uf..... this map is really bad as well? :(
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