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Graph bug

Posted: Sat Jan 28, 2017 1:25 pm
by pixel
It Looks like the graph is a bit Buggy...
Wow such lags xD
screenshot_2017-01-28_13-24-05.png
screenshot_2017-01-28_13-24-05.png (230.58 KiB) Viewed 2566 times

Re: Graph bug

Posted: Sat Jan 28, 2017 1:34 pm
by Index
Experienced this display error as well in the past, but don't really know what to do about this.
So let's just see this as a confirmation, that it's a general problem xdd

Re: Graph bug

Posted: Sat Jan 28, 2017 1:52 pm
by pixel
Index wrote:Experienced this display error as well in the past, but don't really know what to do about this.
So let's just see this as a confirmation, that it's a general problem xdd
ok xD
but there is another Problem:
Server full
Reconnect in 10, 9, 8, 7, 6, 5
Reconnect in 10, 9, 8, 7, 6, 5
Reconnect in 10, 9, 8, 7, 6, 5
And then i get banned because too much reconnecting in one time
lol
the Countdown just works from 10 to 5

Re: Graph bug

Posted: Sat Jan 28, 2017 2:48 pm
by timakro
Your prediction value is pretty high in the image. In that situation your connection probably was so bad that the client couldn't keep the prediction time smooth. It was really jumping that much. I don't think its a problem that the graph is rendered outside the box though.

Re: Graph bug

Posted: Sat Jan 28, 2017 3:29 pm
by pixel
timakro wrote:Your prediction value is pretty high in the image. In that situation your connection probably was so bad that the client couldn't keep the prediction time smooth. It was really jumping that much. I don't think its a problem that the graph is rendered outside the box though.
but sometimes i have a low pred (-1000) xD
and that is the same

Re: Graph bug

Posted: Sun Jan 29, 2017 8:57 pm
by :Ram
What about setting the negative prediction limit to zero, there is no reason in my opinion to predict under this value.. correct me if I am wrong

And yeah the Reconnect-Full and Reconnect-Ban is printing out wrong numbers. Iirc the ticks were changed or smth probably be the cause for that.