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ctf_choco by slinacK and Oblique

Posted: Sat Dec 10, 2016 10:20 pm
by Oblique.
Hello,
This should be a 3v3 CTF map. The gameplay is mostly by slinacK, but it hasn't had too many ingame tests, which is part of the reason we'd like to see it on the ddnet servers. Hope you like it.
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ctf_choco5.map
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Re: ctf_choco by slinacK and Oblique

Posted: Sun Dec 11, 2016 6:13 pm
by Oblique.
slinacK decided to improve the spawn placements.
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ctf_choco6.map
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Re: ctf_choco by slinacK and Oblique

Posted: Sun Dec 11, 2016 9:39 pm
by Cellegen
Hmm... I like ctf but this design looks ugly.
Ctf_choco7.map
*Added a normal design of hookable and unhookable tiles
*Added cave backround.... looks better than normal backround :)
*Added some lamps for looking the map in real life in night :)
*Some design added ingame (doodas tiles) for looking the map's physics is real :)
*Added ninja tile (Ahamm!! Why not added?)
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I like openfng with this map :D

Re: ctf_choco by slinacK and Oblique

Posted: Sun Dec 11, 2016 9:42 pm
by jao
no kill tiles please ._.

Re: ctf_choco by slinacK and Oblique

Posted: Sun Dec 11, 2016 9:47 pm
by Cellegen
jao wrote:no kill tiles please ._.
Dude you know this is ctf... ._. why you want to delete the kill tiles?
I dont understand... :(
But okay, I deleted kill tiles and place freeze tiles in my version

Re: ctf_choco by slinacK and Oblique

Posted: Sun Dec 11, 2016 10:18 pm
by Slinack
looks gorgeous now, Cellegen

Re: ctf_choco by slinacK and Oblique

Posted: Sun Dec 11, 2016 10:26 pm
by clefairy'
I prefer the old version.

P.S: lights are in the front of hookables, it looks really bad.

Re: ctf_choco by slinacK and Oblique

Posted: Sun Dec 11, 2016 10:51 pm
by jao
Cellegen lol why do you even change this map? Its not yours and I'm sure that neither slinack or oblique asked you to get your hands on it

Re: ctf_choco by slinacK and Oblique

Posted: Sun Dec 11, 2016 11:16 pm
by Index
These lights are too much and I have to agree with jao. I use(d) to stupidly change others maps as well .__., but at least the mappers knew it then.

About the map in general. The gameplay looks fine and the simple (first version) design should be ok as well. But I don't really know if we are releasing ctf-maps right now. There are like 52564 other ctf/dm threads in this subforum and nothing happened.
So dont get me wrong, but if we release this map, we should also decide about the rest (and that's time consuming again.. ) :/

To sum it up, map is ok in my opinion. But it needs another test and there are many others as well.

Re: ctf_choco by slinacK and Oblique

Posted: Sun Dec 11, 2016 11:55 pm
by RayB.
Oblique. wrote:slinacK decided to improve the spawn placements.
Seems to be a good map I cant wait to play it in a funwar.
It's also nice that you changed the spawns but I would still erase the spawn next to the flags.

@Cellegen Nice cave, the color fits good to the rest of the design but the lights are really too much :D
Try to use them more decent next time.
Index wrote:But I don't really know if we are releasing ctf-maps right now. There are like 52564 other ctf/dm threads in this subforum and nothing happened.
So dont get me wrong, but if we release this map, we should also decide about the rest (and that's time consuming again.. ) :/
I would test them but I need to know if we even release vanilla maps ?