Tripleblocks by triki [Brutal]
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Tripleblocks by triki [Brutal]
SpoilerShow
- Attachments
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- Tripleblocks.map
- Third update
- (565.17 KiB) Downloaded 138 times
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- Tripleblocks.map
- second update
- (290.12 KiB) Downloaded 128 times
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- Tripleblocks.map
- (289.81 KiB) Downloaded 123 times
Last edited by triki on Sat Nov 21, 2015 10:40 pm, edited 4 times in total.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Tripleblocks(Brutal 3 star)
you fixed something after my 'test' so upload the new version
Re: Tripleblocks(Brutal 3 star)
ofc i fixed all what you findLady Saavik wrote:you fixed something after my 'test' so upload the new version
- spy090
- Posts: 62
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- Player profile: http://ddnet.tw/players/Evgesha/
- Mapper profile: http://ddnet.tw/mappers/Evgesha/
Re: Tripleblocks(Brutal 3 star)
As all the time, i've tested only some parts of whole map.
1. As for me ( only my opinion. ) map is more boring, than interesting. And, its too faily with "kills" at the start. So, it's a little lucky, when you cross first part without dying. ( You may keep that kills, of course, because its your desicion to make them, and, anyway. its brutal map )
1.Is that map planned to be oldschool-styled?
Desing of the map is fully similar to oldschool maps.
Also, you even have Easter eggs ( some invisible text ) and invisible blocks.
Edit: And yes, you dont need to spam "CP" tile ( i mean text ). You may use freeze-tile , make it a little more light and write "CP" only once
1. As for me ( only my opinion. ) map is more boring, than interesting. And, its too faily with "kills" at the start. So, it's a little lucky, when you cross first part without dying. ( You may keep that kills, of course, because its your desicion to make them, and, anyway. its brutal map )
1.Is that map planned to be oldschool-styled?
Desing of the map is fully similar to oldschool maps.
Also, you even have Easter eggs ( some invisible text ) and invisible blocks.
Edit: And yes, you dont need to spam "CP" tile ( i mean text ). You may use freeze-tile , make it a little more light and write "CP" only once
SpoilerShow
Last edited by spy090 on Thu Nov 19, 2015 1:51 pm, edited 1 time in total.
- spy090
- Posts: 62
- Joined: Wed Aug 12, 2015 9:51 pm
- Player profile: http://ddnet.tw/players/Evgesha/
- Mapper profile: http://ddnet.tw/mappers/Evgesha/
Re: Tripleblocks(Brutal 3 star)
May be you would like to use that version of coloring? :
- Attachments
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- screenshot_2015-11-19_15-53-39.png (545.08 KiB) Viewed 3731 times
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- TripleblocksSS.map
- Recolored a bit
- (325.53 KiB) Downloaded 114 times
Re: Tripleblocks(Brutal 3 star)
1)i like your stars , but you killed my idea 3x3 block map(tripleblocks)spy090 wrote:May be you would like to use that version of coloring? :
2) ye you right with too much cp spam
3) i like standart design)
4) like first part . no wanna change this
5) about confusing corner freezing, it is automapper )and i see so much at other map, and no think it is a problem,but with grenade i will fix it and same positions
P.S. update first post
Re: Tripleblocks (Brutal)
Someone will be tested my map?
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
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Re: Tripleblocks (Brutal)
You said Welf will test.
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- Posts: 1838
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Re: Tripleblocks (Brutal)
And i said no
Re: Tripleblocks (Brutal)
I thought that he would be tested ,but he said" do not want to do anything for ddnet"Lady Saavik wrote:You said Welf will test.
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