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Tenebris by »Slayer. & Lilith [Brutal]

Posted: Fri Oct 28, 2016 11:56 pm
by Slayer
Our next map,

Tenebris by »Slayer. & Lilith
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Re: [Tenebris] by »Slayer. & Lilith (Brutal)

Posted: Sat Oct 29, 2016 12:14 am
by RayB.
I can remember seeing this purple lights before :P

Re: [Tenebris] by »Slayer. & Lilith (Brutal)

Posted: Sat Oct 29, 2016 12:28 am
by Slayer
hahahahahahaha rayb <33

Re: [Tenebris] by »Slayer. & Lilith (Brutal)

Posted: Sat Oct 29, 2016 5:01 am
by Ninjed
Map factory

Re: [Tenebris] by »Slayer. & Lilith (Brutal)

Posted: Fri Dec 02, 2016 5:53 pm
by jao
bugs:
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Hookthrough should be more different to unhook.
Put the lamps in hd maybe.

Re: [Tenebris] by »Slayer. & Lilith (Brutal)

Posted: Sun May 07, 2017 3:13 pm
by RayB.
Only fixed cuts. Slayer still needs to fix jao's bugs.

Re: [Tenebris] by »Slayer. & Lilith (Brutal)

Posted: Sun May 07, 2017 4:05 pm
by Slayer
Thanks for testing!
Thanks RayB for fixing cuts.

Fixed all.
Find one more bug and i added solopart to cp34.
Lamps and lights are in detail now.
Change the hookthrough little bit.
Maybe i want to change the Filter but i dont have any idea now..
Tenebris.map
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Re: [Tenebris] by »Slayer. & Lilith (Brutal)

Posted: Thu May 11, 2017 5:47 pm
by Lumina
new Filter.

Re: [Tenebris] by »Slayer. & Lilith (Brutal)

Posted: Sat Jul 22, 2017 10:35 pm
by Slayer
Some fixes
Tenebris.map
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Re: [Tenebris] by »Slayer. & Lilith (Brutal)

Posted: Thu Sep 07, 2017 11:22 pm
by ΔWΞSƟΜΞ
Tested with jao, maggi & Schulzer.

+++ This feedback is just for the first 50% of the map! +++

@ first:
Cool map, but I would teamforce this map, because the map is so easy for teams with more than two players.
The parts are really creative and unique, but i found two parts which are complicated in my eyes:
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Maybe jao, maggi or Schulzer have more feedback/screens, I just saw 50% of the map.
But anyway good work.
Image