Tenebris by »Slayer. & Lilith [Brutal]

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Konsti
Posts: 1188
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: http://ddnet.tw/players/Konsti/
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Clan: flawLess
Website: http://ddnet.tw/players/Konsti

Re: Tenebris by »Slayer. & Lilith [Brutal]

Post by Konsti »

I remember testing this map and its pretty good.
I didnt test it again but it seems pretty unbalanced
Teamforce should be removed as it should only be a thing on maps which would be heavily cheatable in team 0. It was also a rule for mapping back in time, teamforce shouldnt be used everywhere since its clearly not needed on this map
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jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: [Tenebris] by »Slayer. & Lilith (Brutal)

Post by jao »

Sorry for the late response, but we decided to not release the map.
jao wrote: Thu Oct 05, 2017 11:25 pm We decided internally to not release the map unless you do a bigger rework.
Sadly your rework didn't turn out as good as it should be. Most fixes are pretty lazy (e.g. adding team-force instead of adjusting parts for bigger teams, rocket part next to CP 22) and a lot problems remain. Several parts are time wasting, cheatable, unbalanced or faily in a bad way. Also, the map isn't well mapped in general (bad placed TO-teles, untested parts). As I said, parts should be rearranged, reworked and deleted in some cases. And this doesn't refer to only a small amount of parts.
What I addionally noticed after further testing is that most drag parts are pretty similar made (while they are still fine individually) which gets boring on such a long map.

So instead of trying to fix this map, you should work on a new one. There is just too much to change.


[declined]Tenebris; »Slayer. & Lilith[/declined]
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