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Re: Cuboid!
Posted: Mon Sep 26, 2016 6:19 pm
by stompie
More opinions needed or is it close to release?
*twiddles thumbs*
Re: Cuboid!
Posted: Thu Sep 29, 2016 9:15 pm
by stompie
Thanks Fňokurka oo7 and friends
1,2,3 Fixed
4 yes only one needs to open the door its ment to help the "bad/new" team memeber
5 fixed
6 marked and yes multiple ways of doing the part is fine
7 moved them a bit
8,9,10,11 fixed
12 dont know why its dark but i replaced them and marked it
Hopefully its fine now
Re: Cuboid!
Posted: Sat Oct 08, 2016 1:04 pm
by stompie
Deeper wrote:ohh, nice design! And parts too good! Novice 2-3*
Pepe wrote:seems pretty cool and nice for speedrunning
whats happening with this
Re: Cuboid!
Posted: Sun Oct 09, 2016 2:01 am
by Pepe
- screenshot_2016-10-08_19-58-35.png (108.56 KiB) Viewed 2942 times
- screenshot_2016-10-08_19-58-28.png (116.63 KiB) Viewed 2942 times
- screenshot_2016-10-08_19-59-50.png (62.85 KiB) Viewed 2942 times
Re: Cuboid!
Posted: Sun Oct 09, 2016 2:40 am
by stompie
Thanks alot pepe
Updated
- screenshot_2016-10-09_02-40-42.png (79.52 KiB) Viewed 2941 times
Re: Cuboid!
Posted: Fri Oct 14, 2016 5:44 pm
by jao
Re: Cuboid!
Posted: Fri Oct 14, 2016 6:29 pm
by stompie
1: yes i know about the buttons in solo i intented it like that for extra speed
2,4: all speeders fixed
3: done
5,6,7,8: Done
Thanks for Test
Re: Cuboid!
Posted: Thu Oct 20, 2016 6:24 pm
by stompie
Just to clarify the map is by stompie and Soapy Sandwich not just me might be obvious i just wanted to make sure its mentioned
Re: Cuboid!
Posted: Mon Oct 31, 2016 6:27 pm
by stompie
Some Minor entity bugs fixed
@RayB. i cant make all parts bigger whitout "tearing" my map in half and adding tiles Thanks anyway