Cuboid!

Maps that have been tested.

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stompie
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Cuboid!

Post by stompie » Sun Sep 11, 2016 11:06 pm

IT happened we finally made a map i worked for a few months on it with a friend and this is what we got
This is the first map i've made and Soapy helped (he knew a bit more)
Cuboid.map
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Thumb.png
Thumb.png (34.03 KiB) Viewed 1419 times
I want it to be a novice maybe like 3 or 4 not sure
Have fun testing :D
\,,/(◣_◢)\,,/

Soapy Sandwich
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Re: Cuboid!

Post by Soapy Sandwich » Sun Sep 11, 2016 11:16 pm

Will be checking the forum often.
Feedback would be great!

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Deeper
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Re: Cuboid!

Post by Deeper » Mon Sep 12, 2016 12:10 am

ohh, nice design! And parts too good! Novice 2-3*
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TeeWorldsRuns
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Soapy Sandwich
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Re: Cuboid!

Post by Soapy Sandwich » Mon Sep 12, 2016 6:23 pm

Hi Deeper

Thanks for your input!
We have tackled the things you pointed out:
1. Spam was killed
2. Switch put on timer
3. Confusing part made compulsory
4. Hookable in gores removed.

I hope the rest of the map was to your liking XD

I attempted to attach the new map so hope you can find it. (First time trying to attach file)
Attachments
Cuboid.map
Updated Map
(294.35 KiB) Downloaded 9 times

Pepe
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Re: Cuboid!

Post by Pepe » Tue Sep 13, 2016 2:42 am

Hey, I tested the map, seems pretty cool and nice for speedrunning. Found this while test:
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stompie
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Re: Cuboid!

Post by stompie » Tue Sep 13, 2016 6:56 am

Thanks Pepe for test

1: fixed
2: Its the color of hookthrough i think its fine ^^
3: Who plays with quads off? unchanged
4: fixed
5: wrote text to say
Cuboid.map
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\,,/(◣_◢)\,,/

Soapy Sandwich
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Re: Cuboid!

Post by Soapy Sandwich » Tue Sep 13, 2016 10:53 am

Hi Pepe

Thanks for the input!

I edited the start so it should look ok with quads off now. (Atleast I hope so)
I haven't adjusted the hookthrough part but naturally we will if it is a serious issue.
Attachments
Cuboid.map
(294.54 KiB) Downloaded 11 times

Soapy Sandwich
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Re: Cuboid!

Post by Soapy Sandwich » Mon Sep 19, 2016 12:37 am

Hi Testers,

I thought I'd give an explanation to one of the stranger things in our map.
We decided to build a control room for players to enjoy once completing the map.
It would be nice to get some opinions on it.

The control room contains two buttons. (Neither button affects runners of the map)
One activates the all the pullers (Not sure what they are called) in the tunnel which throws out anyone entering the control room.
The other button can be used to get to another secret in the map.

Players can leave the start area without completing the map to go to the control room, however if no one has completed the map the control room will still be locked. We allowed the players to go to the control room without completing the map so that there will be more action happening at this extra feature.

Finally we removed all weapons, jetpack and infinite jumps when re-entering the map so that none of these items could be used in a re run of the map.

Hope you enjoy the control room as much as we do!

Oblique.
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Re: Cuboid!

Post by Oblique. » Mon Sep 19, 2016 7:11 pm

1) Your logo is pixelated.
2) Put some things in high detail.
3) Embed the necessary tiles.
4)
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screenshot_2016-09-19_13-06-25.png (126.08 KiB) Viewed 1192 times
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stompie
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Re: Cuboid!

Post by stompie » Sat Sep 24, 2016 2:27 am

fixed thanks Oblique. just the logo i think looks fine like it is, if its a real problem to others ill see what i can do

Updated-
Cuboid.map
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\,,/(◣_◢)\,,/

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