hookline
- timakro
- Posts: 414
- Joined: Mon May 05, 2014 6:05 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/timakro/
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- Clan: unique
Re: hookline
Can't reproduce.
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: hookline
The unhookable block has no transparency, so ofc you can't see the line...
.hi._.leute._.gll. | iMTGmember
- timakro
- Posts: 414
- Joined: Mon May 05, 2014 6:05 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/timakro/
- Mapper profile: http://ddnet.tw/mappers/timakro/
- Clan: unique
Re: hookline
Ah, I thought you meant the hook collision line was stopped by hookthrough tiles. Transparent overlay entities for hookthrough would be a good idea, unfortunately I can only think of hackish solutions.
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