Falling star by Nigel
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 76
- Joined: Sat May 10, 2014 7:48 pm
- Player profile: http://ddnet.tw/players/Nigel/
- Mapper profile: http://ddnet.tw/mappers/Nigel/
Falling star by Nigel
I think i already sent in testserv but check it
ty for testing-
- Posts: 76
- Joined: Sat May 10, 2014 7:48 pm
- Player profile: http://ddnet.tw/players/Nigel/
- Mapper profile: http://ddnet.tw/mappers/Nigel/
Re: Falling star by Nigel
After a little test of MrAppendixX (ty), map modified, upload it please
(2nd edit)
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- Posts: 76
- Joined: Sat May 10, 2014 7:48 pm
- Player profile: http://ddnet.tw/players/Nigel/
- Mapper profile: http://ddnet.tw/mappers/Nigel/
Re: Falling star by Nigel
New version after gravity bug
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- Posts: 76
- Joined: Sat May 10, 2014 7:48 pm
- Player profile: http://ddnet.tw/players/Nigel/
- Mapper profile: http://ddnet.tw/mappers/Nigel/
Re: Falling star by Nigel
New version : (thanks to Lady Saavik and SBL to have tested the map)
-moon too bright --> now R(200)V(200)B(200))
-tele sometimes invisible due of stars --> now green with black background.
-laser problem fixed in one of the last parts.
-easy cheating fixed (hook fly around the map and help on the snail part) (*i found it, maybe it's not important but I fixed it)
-moon too bright --> now R(200)V(200)B(200))
-tele sometimes invisible due of stars --> now green with black background.
-laser problem fixed in one of the last parts.
-easy cheating fixed (hook fly around the map and help on the snail part) (*i found it, maybe it's not important but I fixed it)
- Sky-Bear
- Posts: 28
- Joined: Sun May 18, 2014 11:34 pm
- Player profile: http://ddnet.tw/players/Sky-45-Bear/
- Mapper profile: http://ddnet.tw/mappers/Sky-45-Bear/
Re: Falling star by Nigel
tested it with you, so you know what to change.
If there wont be much changes it will be against our rule of making the parts all ~ as hard as the others, here it is all from novice to brutal.
So Im against taking it if it doesnt turn much better and more balanced.
If there wont be much changes it will be against our rule of making the parts all ~ as hard as the others, here it is all from novice to brutal.
So Im against taking it if it doesnt turn much better and more balanced.
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- Posts: 76
- Joined: Sat May 10, 2014 7:48 pm
- Player profile: http://ddnet.tw/players/Nigel/
- Mapper profile: http://ddnet.tw/mappers/Nigel/
Re: Falling star by Nigel
I'll change all first parts that are too easy but if you could try the last part with someone competent (no me ) i would be grateful to you Thank you for testing ^^
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Falling star by Nigel
Hm, first parts are too easy? I think it's good if a map increases in difficulty. Then everyone can start playing. Only the other way around is really bad.
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- Posts: 76
- Joined: Sat May 10, 2014 7:48 pm
- Player profile: http://ddnet.tw/players/Nigel/
- Mapper profile: http://ddnet.tw/mappers/Nigel/
Re: Falling star by Nigel
So deen you disagree with Sky-Bear Please put you agree before I delete all the easy parts of the beginning
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Falling star by Nigel
I'd like for another tester to take a look.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Falling star by Nigel
map was good but few bugs and things to change, don't remove parts
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