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Ideas

Posted: Tue Jun 07, 2016 4:31 pm
by mokuz
1#
Reload textures button.

2#
Resizes every layer on your map as small as they can be whit out removing any tiles.

3#
Way to take embed images from maps

4#
??

5#
New tile what removes weapons.

6#
Something to make lasers and gates open and close without switches?(timed)

7#
Something to make animations start when tee touches entity?

8#
Faster way to add envelopes.


9#
half hookable, half unhook.

10
Something to auto add game tiles whitout placing them on corners(freeze)
So what you think?

Re: 2 ideas

Posted: Tue Jun 07, 2016 5:42 pm
by Soreu
+1 for both, I think there was somewhere topic / issue similar to #2, but can't seem to find it

Re: Ideas

Posted: Sat Jun 11, 2016 3:27 pm
by mokuz
3#
Way to take embed images from maps

Re: Ideas

Posted: Sat Jun 11, 2016 4:20 pm
by hi_leute_gll

Re: Ideas

Posted: Sat Jun 11, 2016 5:10 pm
by BamBam
Both of these needed to be added. SUPER helpful to mappers/graphic artists

Re: Ideas

Posted: Sat Jun 11, 2016 6:48 pm
by mokuz
Tnx but having it on client would be nice

Re: Ideas

Posted: Sun Jun 12, 2016 12:41 pm
by Soreu
Having it in client wouldn't change anything since you'd anyway have to close client to open the folder with newly extracted mapres...

Re: Ideas

Posted: Thu Jun 16, 2016 5:48 pm
by mokuz
Soreu wrote:Having it in client wouldn't change anything since you'd anyway have to close client to open the folder with newly extracted mapres...
Rely?
When i edit/add new pic. to mapres folder
I can use it without restarting game.
But it wont work with game/particle or with skins...

5#
New tile what removes weapons, cuz shells remove them on 3x3 area. And if u have lot of them, they doesnt look so good.

Also own tile for every weapon would be helpfull... Possibly...

6#
Something to make lasers and gates open and close without switches?(timed)

7#
Something to make animations start when tee touches entity?

8#
Faster way to add envelopes.
example: you make stars and you want them blink, but you forgot to set color. So you need to set them one by one, and if you have them lot its rely anoying

Re: Ideas

Posted: Fri Jun 17, 2016 12:47 am
by Soreu
#7 iirc impossible due to compatibility with vanilla

#5 afaik it's possible to "remove" only specific weapon using switch layer the same way you can turn on/off "can-hit-others" specifically for e.g. rocket only

#3 I meant tab-out (alt+tab) client, but yea, maybe it would be helpful for someone who is not going to check whether the extracted mapres has any bugs that should be fixed first (so, rather for most)

Re: Ideas

Posted: Sat Jun 18, 2016 1:24 pm
by mokuz
Ok tnx!

9#
half hookable, half unhook.
And if its possible to do it now, plez tell me!

And what about 6#?