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Dr. Jekyll's Laboratory 3D Tileset

Posted: Sun Jun 05, 2016 11:49 pm
by Dr. Jekyll
Ive made some adjustments and improvements to the tileset and automap rules for my 3D looking tileset
Put in Data/mapres
Put in Data/mapres
Jekylls Lab Tiles.png (330.81 KiB) Viewed 5403 times
Put in Data/mapres
Put in Data/mapres
Jekylls Lab Back.png (9.53 KiB) Viewed 5452 times
Jekylls Lab Tiles.rules
2600 lines of automap rules
Put in Data/Editor
(64.19 KiB) Downloaded 168 times
The plan was to make it as simple as possible with automap to create the 3d effect from a 2d design



Image

You use the labelled tiles for hook/unhook/hookthru/seamless/freeze/etc on a design layer, then copy it exactly onto 2/3 other layers (front, back - and shadow if desired), and run the automap on their respective layers
(These layers should be in their own groups for a later step)

Image

You should also create a temporary design layer, copy the tiles into it and use the Convert to Game automap, then copy from the (now converted) temp layer into the Game layer, to populate it with entities, then copy from design to temp (again) but this time use Convert Hookthru, copy from temp to Front layer to put the new hookthrough entities in Front


Then you need to change the group x and y positions to offset the tile layers so that the Tees appear to be walking in the middle of the 3D block

Front and Back need to be at X:-8 and Y:16, and Shadows at X:8 Y:-16

Image

If you also use the tiled wall background, That should also be adjusted to X:8 Y:-16 so that the gridlines match the back of the blocks (this is the same position as the shadow group, so you could technically put the quad layer in that)

Image

The other automaps are:
  • Clear layer (obvious)
  • Random Seamless (Puts in seamless helper tiles at random amogst the regular hook helpers)
  • Convert Freeze (changes freeze helper tiles to index 4, clearing all others - to copy into basic_freeze layer, so you can auto map for round corners etc)
  • Remove Non-Block (Clears layer of anything thats not a helper tile (with text)
If you want to tint the tile groups individually (the type combo tiles in the bottom right make this tricky), here is a psd with 4 masks for each tile type (hook, unhook, hookthru, seamless)
https://www.dropbox.com/home/Public/Tes ... +Masks.psd

That's about it, I guess

Re: Dr. Jekyll's Laboratory 3D Tileset

Posted: Mon Jun 06, 2016 12:46 am
by BamBam
Wow, amazing!! How long did it take you to put this automap together?

Re: Dr. Jekyll's Laboratory 3D Tileset

Posted: Mon Jun 06, 2016 1:14 pm
by Dr. Jekyll
When I originally made the map I made the rules myself through trial and error, it took a while and was 'good enough', but missed some tile combinations, and the mapres didnt even have the tile type combo tiles.
So after I added those in, I instead wrote a tool to generate the rules for me from all possible combinations of helper tiles. Plus, i used the rules from ddnet_walls for the seamless fronts

Edit: Fixed 2 tiny dots that shouldnt be there

Re: Dr. Jekyll's Laboratory 3D Tileset

Posted: Mon Jun 06, 2016 1:23 pm
by deen
Very impressive, looking forward to see a map with this tileset.

Re: Dr. Jekyll's Laboratory 3D Tileset

Posted: Mon Jun 06, 2016 2:24 pm
by Dr. Jekyll
Oops, left my tint layers on, fixed

Re: Dr. Jekyll's Laboratory 3D Tileset

Posted: Mon Jun 06, 2016 5:05 pm
by Ninjed
deen wrote:Very impressive, looking forward to see a map with this tileset.
Already exist :)
Click

Re: Dr. Jekyll's Laboratory 3D Tileset

Posted: Mon Jun 06, 2016 5:44 pm
by mokuz
Wow looks aw3some
O:

Re: Dr. Jekyll's Laboratory 3D Tileset

Posted: Mon Jul 10, 2017 2:28 pm
by TreasurePlanet
You are a genius!

Re: Dr. Jekyll's Laboratory 3D Tileset

Posted: Fri Nov 20, 2020 6:56 pm
by PopCorn181
Dang! That looks awesome!