Castle Mario
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- StorмPʜöɴix
- Posts: 325
- Joined: Mon Feb 23, 2015 3:38 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
- Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
- Clan: ΛLIVΣ
Castle Mario
Hello everyone,
This is my 2nd Map calles "Castle Mario", should be about Mod 4*
Hope you enjoy testing it.
This is my 2nd Map calles "Castle Mario", should be about Mod 4*
Hope you enjoy testing it.
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.tw/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Castle Mario
Test with Vasten100
Good map. Maybe u rework color
Good map. Maybe u rework color
thru
? Merges with the background
SpoilerShow
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Castle Mario
I played this map with Knight a few days ago...map has a solid gameplay and unique style.
.hi._.leute._.gll. | iMTGmember
- StorмPʜöɴix
- Posts: 325
- Joined: Mon Feb 23, 2015 3:38 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
- Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
- Clan: ΛLIVΣ
Re: Castle Mario
First of all thanks for testing.
First Screen: Will fix it ofc
Second Screen: Just take care, you can go back at anytime, even if the first one goes through, and the second jumps into the tele you still can go back ^^ (So its fine in my opinion)
Third Screen: Yeah you are right, didn't realized that, thanks (Also will fix the wrong CFRM-Teleports nexto CP 11 ^^")
And i will rework the Hookthroughcolour too, just wanted to hear opinions, if its ok or not
First Screen: Will fix it ofc
Second Screen: Just take care, you can go back at anytime, even if the first one goes through, and the second jumps into the tele you still can go back ^^ (So its fine in my opinion)
Third Screen: Yeah you are right, didn't realized that, thanks (Also will fix the wrong CFRM-Teleports nexto CP 11 ^^")
And i will rework the Hookthroughcolour too, just wanted to hear opinions, if its ok or not
- StorмPʜöɴix
- Posts: 325
- Joined: Mon Feb 23, 2015 3:38 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
- Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
- Clan: ΛLIVΣ
Re: Castle Mario
Fixes + More fitting Toad at the end.
Thanks to Tee-Virus alot, for either the toad and the logo.
Thanks to Tee-Virus alot, for either the toad and the logo.
Last edited by StorмPʜöɴix on Sun Jun 12, 2016 5:23 pm, edited 3 times in total.
- VipeR
- Posts: 186
- Joined: Tue Aug 04, 2015 3:53 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/VipeR/
Re: Castle Mario
Played with mapper and [Antee-Virus] 2 weeks or so ago.
Good Moderate 4* map with a nice design idea. (like Deeper said, change colour of HT)
2 small bugs
I rly like the design but often i had to switch to entites to know if things are background or gameplaystuff....
Good Moderate 4* map with a nice design idea. (like Deeper said, change colour of HT)
2 small bugs
SpoilerShow
- StorмPʜöɴix
- Posts: 325
- Joined: Mon Feb 23, 2015 3:38 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
- Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
- Clan: ΛLIVΣ
Re: Castle Mario
Reworked Hookthroughcolour
Changed some stuff Ray B. told me.
Changed some stuff Ray B. told me.
-
- Posts: 855
- Joined: Wed May 13, 2015 5:59 pm
- Player profile: https://ddnet.tw/players/fokkonaut
Re: Castle Mario
Tested with Mapper 1 or 2 months ago. Really nice Map but how Viper said: rly often change to entities coz u cant See some things. Gameplay is really awesome! And... i think it's really good idea to make parts easy and hard in One. So the parts are sometmes not that hard, but there are different ways and faster ways to solve this part. for speedrunners very useful!
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.tw/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: Castle Mario
Played with dummy. It is a nice map. Decent gameplay, great design, and a new style. Didn't find any important bugs.
i exist
so do you
magic
so do you
magic
- StorмPʜöɴix
- Posts: 325
- Joined: Mon Feb 23, 2015 3:38 pm
- Location: Germany
- Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
- Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
- Clan: ΛLIVΣ
Re: Castle Mario
Thanks for testing guys ^^
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