Castle Mario

Share your ddrace-related map with the community.
The official map testing moved to our discord (https://ddnet.org/discord).
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
  • Server PW: nimrocks
  • Rcon Access (F2): test4321
User avatar
StorмPʜöɴix
Posts: 325
Joined: Mon Feb 23, 2015 3:38 pm
Location: Germany
Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
Clan: ΛLIVΣ

Castle Mario

Post by StorмPʜöɴix »

Hello everyone,

This is my 2nd Map calles "Castle Mario", should be about Mod 4*
Hope you enjoy testing it.
screenshot_2016-06-04_20-46-16.png
screenshot_2016-06-04_20-46-16.png (1.15 MiB) Viewed 3988 times
Castle Mario.map
(1.97 MiB) Downloaded 139 times
User avatar
Deeper
COMMUNITY Team
Posts: 696
Joined: Sat Apr 04, 2015 11:10 pm
Location: Russia
Player profile: http://ddnet.tw/players/Deeper/
Mapper profile: http://ddnet.tw/mappers/Deeper/
Clan: Renaissance
Website: http://www.youtube.com/user/TheMatricaTV

Re: Castle Mario

Post by Deeper »

Test with Vasten100
Good map. Maybe u rework color thru? Merges with the background
SpoilerShow
screenshot_2016-06-05_23-15-40.png
screenshot_2016-06-05_23-15-40.png (264.22 KiB) Viewed 3971 times
screenshot_2016-06-05_23-07-11.png
screenshot_2016-06-05_23-07-11.png (668.82 KiB) Viewed 3971 times
screenshot_2016-06-05_22-54-35.png
screenshot_2016-06-05_22-54-35.png (1.21 MiB) Viewed 3971 times
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
User avatar
hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Castle Mario

Post by hi_leute_gll »

I played this map with Knight a few days ago...map has a solid gameplay and unique style.
.hi._.leute._.gll. | iMTGmember
User avatar
StorмPʜöɴix
Posts: 325
Joined: Mon Feb 23, 2015 3:38 pm
Location: Germany
Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
Clan: ΛLIVΣ

Re: Castle Mario

Post by StorмPʜöɴix »

First of all thanks for testing. :)

First Screen: Will fix it ofc
Second Screen: Just take care, you can go back at anytime, even if the first one goes through, and the second jumps into the tele you still can go back ^^ (So its fine in my opinion)
Third Screen: Yeah you are right, didn't realized that, thanks :) (Also will fix the wrong CFRM-Teleports nexto CP 11 ^^")

And i will rework the Hookthroughcolour too, just wanted to hear opinions, if its ok or not :)
User avatar
StorмPʜöɴix
Posts: 325
Joined: Mon Feb 23, 2015 3:38 pm
Location: Germany
Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
Clan: ΛLIVΣ

Re: Castle Mario

Post by StorмPʜöɴix »

Fixes + More fitting Toad at the end.
Thanks to Tee-Virus alot, for either the toad and the logo. :)
Castle Mario.map
(1.99 MiB) Downloaded 136 times
Last edited by StorмPʜöɴix on Sun Jun 12, 2016 5:23 pm, edited 3 times in total.
User avatar
VipeR
Posts: 186
Joined: Tue Aug 04, 2015 3:53 pm
Location: Germany
Player profile: http://ddnet.tw/players/VipeR/

Re: Castle Mario

Post by VipeR »

Played with mapper and [Antee-Virus] 2 weeks or so ago.

Good Moderate 4* map with a nice design idea. (like Deeper said, change colour of HT)

2 small bugs
SpoilerShow
missing unhook
missing unhook
screenshot_2016-06-05_22-05-51.png (1.72 MiB) Viewed 3914 times
missing freeze + tele in block
missing freeze + tele in block
screenshot_2016-06-05_22-02-09.png (2.27 MiB) Viewed 3914 times
I rly like the design but often i had to switch to entites to know if things are background or gameplaystuff....
User avatar
StorмPʜöɴix
Posts: 325
Joined: Mon Feb 23, 2015 3:38 pm
Location: Germany
Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
Clan: ΛLIVΣ

Re: Castle Mario

Post by StorмPʜöɴix »

Reworked Hookthroughcolour
Changed some stuff Ray B. told me.
Castle Mario.map
(1.26 MiB) Downloaded 113 times
fokkonaut
Posts: 855
Joined: Wed May 13, 2015 5:59 pm
Player profile: https://ddnet.tw/players/fokkonaut

Re: Castle Mario

Post by fokkonaut »

Tested with Mapper 1 or 2 months ago. Really nice Map but how Viper said: rly often change to entities coz u cant See some things. Gameplay is really awesome! And... i think it's really good idea to make parts easy and hard in One. So the parts are sometmes not that hard, but there are different ways and faster ways to solve this part. for speedrunners very useful!
User avatar
BamBam
Posts: 985
Joined: Sat Apr 11, 2015 9:17 pm
Location: Canada
Player profile: http://ddnet.tw/players/BamBam/
Mapper profile: http://ddnet.tw/mappers/BamBam/

Re: Castle Mario

Post by BamBam »

Played with dummy. It is a nice map. Decent gameplay, great design, and a new style. Didn't find any important bugs.
i exist
so do you
magic
User avatar
StorмPʜöɴix
Posts: 325
Joined: Mon Feb 23, 2015 3:38 pm
Location: Germany
Player profile: https://ddnet.tw/players/Stor-1084-P-668--246--628-ix/
Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
Clan: ΛLIVΣ

Re: Castle Mario

Post by StorмPʜöɴix »

Thanks for testing guys ^^
Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests