Page 1 of 1

Position glitch

Posted: Sat Jun 04, 2016 5:16 pm
by texnonik
If you edge up wall fall down and then go left you can clear 2 from 6 parts ( they are all same )
[bbvideo=560,315]https://www.youtube.com/watch?v=ZA5BCmw ... e=youtu.be[/bbvideo]

Re: Position glitch

Posted: Sat Jun 04, 2016 7:29 pm
by Chairn
I don't get the bug.

Re: Position glitch

Posted: Sat Jun 04, 2016 8:36 pm
by Im 'corneum
i experienced the same thing, but without any sppeders or teleporters.
it was just unhook blocks + freeze. it worked perfectly fine, bur after i copied it out to another map, it didnt work anymore. i had to change a part on freezejump because of that

Re: Position glitch

Posted: Sun Jun 05, 2016 3:49 pm
by deen
Probably just happens because TW physics uses floating point math. Shouldn't change this if we don't want to break maps and invalidate old records.

Re: Position glitch

Posted: Sun Sep 30, 2018 7:06 pm
by texnonik
deen wrote: Sun Jun 05, 2016 3:49 pm Probably just happens because TW physics uses floating point math. Shouldn't change this if we don't want to break maps and invalidate old records.
its steel works and its works on all X 37 and x 38 positions xD