acid. by PTS 6
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- PTS 6
- Posts: 8
- Joined: Fri May 20, 2016 1:31 pm
- Player profile: https://ddnet.tw/players/PTS-91-Ger-93-6/
- Clan: PTS
acid. by PTS 6
Hey Guys!
This is my first Map but i put a lot of effort into it
I guess its Novize 2/3*.
Would be cool if you can test it
This is my first Map but i put a lot of effort into it
I guess its Novize 2/3*.
Would be cool if you can test it
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- acid.map
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- Posts: 1
- Joined: Fri May 20, 2016 8:40 pm
- Player profile: http://ddnet.tw/players/saint_R/
- Mapper profile: http://ddnet.tw/mappers/saint_R
Re: acid. by PTS 6
Nice Map. Cool Parts. Was fun to play.
I think so too.PTS 6 wrote: I guess its Novize 2/3*
- PTS 6
- Posts: 8
- Joined: Fri May 20, 2016 1:31 pm
- Player profile: https://ddnet.tw/players/PTS-91-Ger-93-6/
- Clan: PTS
Re: acid. by PTS 6
Thank yousaint_R wrote:Nice Map. Cool Parts. Was fun to play.
- Ryozuki
- Posts: 1748
- Joined: Tue Feb 24, 2015 7:28 am
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- Discord: Ryozuki#2188
Re: acid. by PTS 6
Tested it..
What can i say?
It's a first map. Sry but this is not releasable.
For your next maps i recommend:
Not making thight parts. Think some minutes before doing a part, and the best way to do it.
Put informative layers behind the tee. (solo, unsolo, finish, unfinish)
I recommend not spamming all unhookable over all map but putting only necessary blocks, it will give a simplier and better design.
You should see some tutorials for designing your maps. Especially a white background isn't the best.
The solo is not behind tee.
I think this part is unbalanced for novice. Most of them don't know how to wall hammer...
The totele is bad positioned
You can check the wiki for some tutorials: https://wiki.ddnet.tw/Mapper_Rules
Also this thread is good: viewtopic.php?f=16&t=2419
What can i say?
It's a first map. Sry but this is not releasable.
For your next maps i recommend:
Not making thight parts. Think some minutes before doing a part, and the best way to do it.
Put informative layers behind the tee. (solo, unsolo, finish, unfinish)
I recommend not spamming all unhookable over all map but putting only necessary blocks, it will give a simplier and better design.
You should see some tutorials for designing your maps. Especially a white background isn't the best.
SpoilerShow
The solo is not behind tee.
I think this part is unbalanced for novice. Most of them don't know how to wall hammer...
The totele is bad positioned
Also this thread is good: viewtopic.php?f=16&t=2419
- PTS 6
- Posts: 8
- Joined: Fri May 20, 2016 1:31 pm
- Player profile: https://ddnet.tw/players/PTS-91-Ger-93-6/
- Clan: PTS
Re: acid. by PTS 6
Thanks alot for testing and giving feedback man! I already doubted it is releasable.
Anyway I am happy for the Tipps and I will continue mapping to get better
Isnt it a Point in the Mapping tutorial to not put the teletiles directly on the ground so if 2 Tees go into the last one gets pushed up rapidly?Ryozuki wrote:
The totele is bad positioned[/spoiler]
Anyway I am happy for the Tipps and I will continue mapping to get better
- Ryozuki
- Posts: 1748
- Joined: Tue Feb 24, 2015 7:28 am
- Location: Catalonia
- Player profile: http://ddnet.tw/players/Ryozuki/
- Mapper profile: http://ddnet.tw/mappers/Ryozuki/
- Clan: Unique
- Website: https://edgarluque.com
- Discord: Ryozuki#2188
Re: acid. by PTS 6
What i meant is, that you should put the tele after the freeze part.PTS 6 wrote:Thanks alot for testing and giving feedback man! I already doubted it is releasable.
Isnt it a Point in the Mapping tutorial to not put the teletiles directly on the ground so if 2 Tees go into the last one gets pushed up rapidly?Ryozuki wrote:
The totele is bad positioned[/spoiler]
Anyway I am happy for the Tipps and I will continue mapping to get better
- PTS 6
- Posts: 8
- Joined: Fri May 20, 2016 1:31 pm
- Player profile: https://ddnet.tw/players/PTS-91-Ger-93-6/
- Clan: PTS
Re: acid. by PTS 6
Well the tp was meant for the people coming from the left part and swing into the hole. And because they should avoid falling in the other holes the punish for this is having to do the swing part again (which is a very short thing anyway)Ryozuki wrote: What i meant is, that you should put the tele after the freeze part.
- hi_leute_gll
- Posts: 2525
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- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
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- Clan: iMTG
Re: acid. by PTS 6
Such layers should be in front of the tee, so that even if many people are in the part you can see all signs.Ryozuki wrote: Put informative layers behind the tee. (solo, unsolo, finish, unfinish)
So this screen is fine about that point. Rather to improve here is to use less signs so that it doesn't look messed up.Ryozuki wrote:
The solo is not behind tee.
PS: Pls use the attachment-function of the forum instead of external upload-pages. Your images will be lost after some time.
.hi._.leute._.gll. | iMTGmember
- PTS 6
- Posts: 8
- Joined: Fri May 20, 2016 1:31 pm
- Player profile: https://ddnet.tw/players/PTS-91-Ger-93-6/
- Clan: PTS
Re: acid. by PTS 6
Well who is correct now?hi_leute_gll wrote:Such layers should be in front of the tee, so that even if many people are in the part you can see all signs.Ryozuki wrote: Put informative layers behind the tee. (solo, unsolo, finish, unfinish)
@hi_leute_gll would be awesome if you have the time to take a look at my map. I mean its rejected already but I think some more constructive feedback would be very helpful for further mapping
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Soreu
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- Clan: GSP
Re: acid. by PTS 6
@PTS 6:
1. It's not important to move marks behind tees, though mostly looks better
2. The page is old already, but whatever: https://ddnet.tw/oldhowto/
1. It's not important to move marks behind tees, though mostly looks better
2. The page is old already, but whatever: https://ddnet.tw/oldhowto/
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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