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Generica by Themix
Posted: Sat Feb 27, 2016 1:01 pm
by Themix
Forgot about this map xD mapped about half year ago.
Brutal, faily.
Re: Generica (Brutal)
Posted: Sun Feb 28, 2016 12:55 pm
by Themix
.,
Re: Generica by Themix
Posted: Fri Mar 18, 2016 9:59 pm
by Fňokurka oo7
Re: Generica by Themix
Posted: Sat Mar 19, 2016 11:17 am
by Themix
1. you can take dj lol right wall
2. (y)
3. added smth
4.
5. fixed
6. you can back and it would destroy part idea
7. ez
8. every fool knows where it is
9. marked as treausre
Re: Generica by Themix
Posted: Sat Mar 19, 2016 11:28 am
by Fňokurka oo7
1) yes, but both usually loose dj in that part before getting to hammer hit part, well you have to do it on many tries to save dj
6) oh, true.
7) ^^ people will hate you
Re: Generica by Themix
Posted: Sun Mar 20, 2016 1:17 pm
by Themix
whats the problem
Re: Generica by Themix
Posted: Sun Mar 20, 2016 1:33 pm
by Fňokurka oo7
Themix wrote:whats the problem
We got into it that much, that we haven't seen that platform.
Ok
Re: Generica by Themix
Posted: Fri Mar 25, 2016 11:59 pm
by Fňokurka oo7
Ok. It might be ready, 30pts.
Re: Generica by Themix
Posted: Sun Mar 27, 2016 10:13 am
by RayB.
4* would be enough.
Re: Generica by Themix
Posted: Tue Mar 29, 2016 2:41 pm
by Soreu
1. Reduce layers size - use "shift" in layer options to move layers up by ~300 tiles.
2. Not a single thing marked as detail? (HD)
3. Instead of tons of speedups that gives me -700FPS you could use simple tune with lowered gravity.
4. You should mark finish line, just adding treasure box tells me nothing though...