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Graphics

Posted: Wed May 07, 2014 3:35 pm
by SBL
This thread is for everybody to share their favorite graphics (mapres, skins, game.png, particles.png, cursor, etc.)

Re: Graphics

Posted: Wed May 07, 2014 3:38 pm
by SBL
Image
particles.png
particles.png (195.58 KiB) Viewed 4352 times

Re: Graphics

Posted: Thu May 08, 2014 10:29 am
by timakro
ah nice you made the topic :)

downloaded it :)

My freeze-tele

Posted: Sat May 24, 2014 6:37 pm
by Nigel
Not definitive version. Everybody can use it.
freeze-tele.png
freeze-tele.png (46.44 KiB) Viewed 4278 times

Posted: Sat May 24, 2014 7:48 pm
by imp
You just need 1freeze that is white and not transparent. You can change its look in the layer settings anyway. This way you keep your maps small(er)
(when it's white you can change it to any colour)

Edit: When it's black or in any colour you can't change the colour porperly

Re: Graphics

Posted: Sun May 25, 2014 3:33 pm
by Nigel
Oh yes you're right ! :) i never thought to do it like this. Thank you for your advice, so it's fixed and I added an other tile (which need round thin corners -> i'll make it soon) but we dont see anything in the forum :P
freeze-tele.png
freeze-tele.png (18.11 KiB) Viewed 4261 times

Re: Graphics

Posted: Sun May 25, 2014 3:58 pm
by imp
Yeah, a bit annoying when you don't see it. Also, it's a bit more work with the layers when you use a white sprite and modify it each time in the layer; but you have way more opportunities

And now you probably know why some standard mapres are white: Not because they are buggy, but to be used in any colour ;)

Re: Graphics

Posted: Sun May 25, 2014 4:12 pm
by Nigel
Yes but when you make the mapres it's more work to make 4 freeze with different transparency than making 1 white :) and you just need to change the color transparency one time for each layer so it's not so much work i think. And yes i understand why round_tiles.png of ddrnet client is white :P Maybe i should put a black version with the white version for a preview :?: