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Graphics
Posted: Wed May 07, 2014 3:35 pm
by SBL
This thread is for everybody to share their favorite graphics (mapres, skins, game.png, particles.png, cursor, etc.)
Re: Graphics
Posted: Wed May 07, 2014 3:38 pm
by SBL
- particles.png (195.58 KiB) Viewed 4352 times
Re: Graphics
Posted: Thu May 08, 2014 10:29 am
by timakro
ah nice you made the topic
downloaded it
My freeze-tele
Posted: Sat May 24, 2014 6:37 pm
by Nigel
Not definitive version. Everybody can use it.
- freeze-tele.png (46.44 KiB) Viewed 4278 times
Posted: Sat May 24, 2014 7:48 pm
by imp
You just need 1freeze that is white and not transparent. You can change its look in the layer settings anyway. This way you keep your maps small(er)
(when it's white you can change it to any colour)
Edit: When it's black or in any colour you can't change the colour porperly
Re: Graphics
Posted: Sun May 25, 2014 3:33 pm
by Nigel
Oh yes you're right !
i never thought to do it like this. Thank you for your advice, so it's fixed and I added an other tile (which need round thin corners -> i'll make it soon) but we dont see anything in the forum
- freeze-tele.png (18.11 KiB) Viewed 4261 times
Re: Graphics
Posted: Sun May 25, 2014 3:58 pm
by imp
Yeah, a bit annoying when you don't see it. Also, it's a bit more work with the layers when you use a white sprite and modify it each time in the layer; but you have way more opportunities
And now you probably know why some standard mapres are white: Not because they are buggy, but to be used in any colour
Re: Graphics
Posted: Sun May 25, 2014 4:12 pm
by Nigel
Yes but when you make the mapres it's more work to make 4 freeze with different transparency than making 1 white
and you just need to change the color transparency one time for each layer so it's not so much work i think. And yes i understand why round_tiles.png of ddrnet client is white
Maybe i should put a black version with the white version for a preview