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Re: Tech by Seba0006 & Antro

Posted: Tue Jan 31, 2017 1:54 pm
by jao
I think he added the cp by himself, but I think it's stupid to add one there, because if only you take the cp you have to go back with superjump. Also you never fall in the tele by accident anyways.

Re: Tech by Seba0006 & Antro

Posted: Tue Jan 31, 2017 8:48 pm
by jao
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Re: Tech by Seba0006 & Antro

Posted: Tue Jan 31, 2017 10:16 pm
by StorмPʜöɴix
Just a few Entitie/Design Bugs to add
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Re: Tech by Seba0006 & Antro

Posted: Tue Jan 31, 2017 11:34 pm
by Seba0006
Jao:
Screen 1 : Fixed
Screen 2 : Fixed
Screen 3 : Fixed
Screen 4 : Fixed
Screen 5 : I Think that part its ok
Screen 6 : Add Tele
Screen 7 : Not necesary
Screen 8 : Fixed and i replaced speedups for just freeze , Was too annoying

StorмPʜöɴix

Screen 1 : Fixed
Screen 2 : not a bug
Screen 3 : Fixed

Thanks for testing.
Tech.map
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Re: Tech by Seba0006 & Antro

Posted: Tue Jan 31, 2017 11:36 pm
by jao
screen 5 is not ok and screen 7 is because the part is too hard without endless.

Re: Tech by Seba0006 & Antro

Posted: Tue Jan 31, 2017 11:40 pm
by Seba0006
I Think its at the level of the map , Same with the rocketfly

Re: Tech by Seba0006 & Antro

Posted: Tue Jan 31, 2017 11:41 pm
by Cellegen
Whatever, RELEASE IT XD

Re: Tech by Seba0006 & Antro

Posted: Tue Jan 31, 2017 11:43 pm
by jao
Well ok if you think that. You don't have to change anything of course, but if you want to get this map on DDNet you should change that stuff.

Re: Tech by Seba0006 & Antro

Posted: Tue Jan 31, 2017 11:44 pm
by Cellegen
jao wrote:Well ok if you think that. You don't have to change anything of course, but if you want to get this map on DDNet you should change that stuff.
I send the map (what I made the fixes... ._.) to seba in pm
(3/4: texture fixes)

Re: Tech by Seba0006 & Antro

Posted: Tue Jan 31, 2017 11:48 pm
by Cellegen
If Seba0006 is agree about this option of map:
Tech.map
All of Jao's reports and the other bugs are fixed.
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