The Enchanted Clearing (Brutal)

Maps that have been tested.

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MaDLeX
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The Enchanted Clearing (Brutal)

Post by MaDLeX » Thu Dec 03, 2015 4:37 pm

Hello there!

Here is one of my to-do maps I just finished. Designed for two players, and brutal level because of kinda faily parts ^^

Hope you'll enjoy testing the whole map! Don't hesitate to make any suggestion :)

PS : Merry Christmas Welf :D
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The Enchanted Clearing.map
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Re: The Enchanted Clearing (Brutal)

Post by BamBam » Thu Dec 03, 2015 6:11 pm

Hey MaDLeX, haven't seen you active in a while.

I don't know if you know this but the testing has changed a lot, and now it's messier and busier, so now, it's not likely that maps such as this would be released.
Back in the good old tee-days, most maps were, with only 2 testers and deen saying "Released."

Hey, tested with dummy ^^ Overall okay map but it is really buggy, and a bit repetitive and unbalanced. Brut 3* I'd say.
+ Make sure to embed all images that aren't included with Teeworlds Vanilla clients, and all extras.
Didn't do a full gameplay test but I looked for bugs:
SpoilerShow
screenshot_2015-12-03_09-01-19.png
Freeze in walls.
screenshot_2015-12-03_09-01-15.png
Freeze in walls ^^
screenshot_2015-12-03_08-59-51.png
Freeze in walls pls, unless it looks bad
screenshot_2015-12-03_08-59-24.png
Unfreeze and shadows is buggy.
screenshot_2015-12-03_08-59-15.png
The shadows are very buggy, they will confuse tees and cause fails. I suggest make them highly transparent or just remove them.
screenshot_2015-12-03_08-58-51.png
graphical bug with freeze.
screenshot_2015-12-03_08-53-48.png
Unmarked kill entitie
screenshot_2015-12-03_08-52-53.png
Embed image!!
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Re: The Enchanted Clearing (Brutal)

Post by MaDLeX » Thu Dec 03, 2015 10:24 pm

lol Really? Wow, I would have never believed that someone's leaving could influence that much the map testing process...

Anyway thanks for the feedback, I hope I fixed all the graphics problems ^^
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The Enchanted Clearing.map
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Re: The Enchanted Clearing (Brutal)

Post by Welf » Thu Dec 03, 2015 11:49 pm

i had a look at it,
imo it is rather brutal 4*, some ideas are nice, but for me it is too faily
grenade might be cheated (too much distance between shields)
the design is rather bad and confusing, everything is dark and everywhere are shadows with a different meaning, you should make it more easier to see what is what (people will use entities if you dont change anything)

there are also some graphic bugs, i will do some screens, when i have more time

edit: talked to some pros, they all said 3 stars, so it should be 3 stars

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Re: The Enchanted Clearing (Brutal)

Post by Welf » Sun Dec 06, 2015 10:53 am

all are entitie bugs:
SpoilerShow
screenshot_2015-12-06_10-52-30.png
screenshot_2015-12-06_10-52-21.png
screenshot_2015-12-06_10-52-07.png
screenshot_2015-12-06_10-51-07.png

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Re: The Enchanted Clearing (Brutal)

Post by milk » Wed Dec 16, 2015 9:54 pm

I agree with Welf about design. And for me it's more 4* than 3*.

Shotgun can be cheated too, add more shields:
screenshot_2015-12-16_21-38-52.png

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Re: The Enchanted Clearing (Brutal)

Post by MaDLeX » Wed Jan 20, 2016 2:36 pm

Okay, so here is (I hope) the final version of The Enchanted Clearing. Is every shadow clear enough now?
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The Enchanted Clearing FV.map
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Re: The Enchanted Clearing (Brutal)

Post by aaa » Mon Jan 25, 2016 11:38 pm

from what I remember this map was fine, can someone check final version to make sure it's releasable?

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Re: The Enchanted Clearing (Brutal)

Post by BamBam » Tue Jan 26, 2016 2:20 am

I don't think anybody has even done a full gameplay test...
and who said it was ready???
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Re: The Enchanted Clearing (Brutal)

Post by aaa » Tue Jan 26, 2016 5:56 am

im pretty sure milk did (full gameplay test), and i also did with lexin and welf some months ago, everything was fine and working.
if you read welf's post he mostly points out design mistakes and entities bugs which might now be fixed, so i don't see any reason to wait longer unless a tester finds new bugs which is why i asked for whoever feels like doing it to take a look at it..

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