Resi (Dummy brutal)

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Im 'corneum
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Resi (Dummy brutal)

Post by Im 'corneum »

-this is a short and faily dummy map.
-normal run -> 5-6 minutes
-moderate ~2


PS: please add this only 2 player thingy
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Resi.map
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Fňokurka oo7
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Re: Resi (dummy/mod)

Post by Fňokurka oo7 »

Map editor - settings - sv_team 2, sv_max_team_size 2
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
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hi_leute_gll
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Re: Resi (dummy/mod)

Post by hi_leute_gll »

Basically a nice map, but it is rather dumb faily than good. Also the only save-thingy you did feels very missplaced:
screenshot_2015-10-17_18-57-08.png
screenshot_2015-10-17_18-57-08.png (149.83 KiB) Viewed 5613 times
And that the player has to run the whole map with Jetpack back is also not good at all, it just increases the playtime w/o giving the player additional parts.
The map is far away from Mod 2*, rather 4-5*.
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Im 'corneum
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Re: Resi (dummy/mod)

Post by Im 'corneum »

this save thing os more on the right on purpose because you have to rehook when dummy swings right.
i guess you mean the parts with kill? with the right tactic its save i think.
i can remove the jetpack if you want :)


thanks for testing
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hi_leute_gll
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Re: Resi (dummy/mod)

Post by hi_leute_gll »

Im 'corneum wrote:this save thing os more on the right on purpose because you have to rehook when dummy swings right.
First you have to swing your dummy to the left then to the right. I personally failed the fst swing a few times, while the snd one was easy. xd
I think it would be fine to just extend the save area a few blocks. I generally like that idea of saving and it fits well to the map, maybe you can add this on a few (not too many) other places, too.
Im 'corneum wrote: i guess you mean the parts with kill? with the right tactic its save i think.
The problem is that you have no real chance to figure it out, cause you have just one try and this doesn't fit if you want it as Mod 2*. (Except that it is 3+, i think.)
But tbh i am not sure about this parts. .-.
Im 'corneum wrote: i can remove the jetpack if you want :)
thanks for testing
For me it looks like you just wanted to add 1-2 mins playtime w/o making a new part, i would prefer a well mapped finish.
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xPeke
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Re: Resi (Moderate dummy)

Post by xPeke »

Testet with Etna. nice map very Faily never Mod2* near Brut 1* but i think mod5*

Found some bugs and a Cheat!

Cheat:
SpoilerShow
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Screeny3 - Kopie.png (414.98 KiB) Viewed 5574 times
Bugs:
SpoilerShow
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Screeny5 - Kopie.png (460.24 KiB) Viewed 5574 times
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Screeny6 - Kopie.png (345.04 KiB) Viewed 5574 times
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Screeny7 - Kopie.png (321.2 KiB) Viewed 5574 times
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Screeny8 - Kopie.png (629.17 KiB) Viewed 5574 times
Screeny9 - Kopie.png
Screeny9 - Kopie.png (329.16 KiB) Viewed 5574 times
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hi_leute_gll
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Re: Resi (Moderate dummy)

Post by hi_leute_gll »

The first ht-bug doesn't matter and the entities-off shild doesn't need to be moved.
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xPeke
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Re: Resi (Moderate dummy)

Post by xPeke »

we needed 2 mins to know what to do
Im 'corneum
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Re: Resi (Moderate dummy)

Post by Im 'corneum »

is this really a cheat?, i thought that you are unfrozen very far down... or do you mean the dummy? i never planned to drag him through this gores part, you just pull him down from platform and right.

i changed some of the bugs, but i think you may misunderstood some parts, here is the map+a demo how i meant to play the map (you have to jump late on the very faily part with much kills [95%])
Attachments
Resi_303.64_Im 'corneum.demo
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Resi.map
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Im 'corneum
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Joined: Thu Oct 30, 2014 4:58 pm
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Re: Resi (Moderate dummy)

Post by Im 'corneum »

Thanks to Soreu, the freeze now looks better.
Attachments
Resi.map
(637.6 KiB) Downloaded 167 times
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