Resi (Dummy brutal)

Maps that have been tested.

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Fňokurka oo7
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Re: Resi (Brutal dummy)

Post by Fňokurka oo7 » Fri Dec 04, 2015 4:54 pm

You fixed my screens?
------------------------------------------------------------
Some people just need a high-five.
In the face.
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Made of steel.
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milk
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Re: Resi (Brutal dummy)

Post by milk » Sun Dec 06, 2015 10:45 am

Fňokurka oo7 wrote:You fixed my screens?
No, he didn't.

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Re: Resi (Brutal dummy)

Post by milk » Sun Dec 13, 2015 2:46 pm

Im 'corneum, are you gonna fix or comment?

Im 'corneum
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Re: Resi (Brutal dummy)

Post by Im 'corneum » Thu Dec 24, 2015 12:27 am

i am lazy but i will fix soon
reply to this post or your mom will die in her sleep tonight

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Re: Resi (Brutal dummy)

Post by Im 'corneum » Thu Dec 24, 2015 12:35 am

i fixed some bus
i dont mark everything because i like it so, and it doesnt affect the gameplay
(you dont notice it, its just a small help [the stopper {for example}])
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Resi.map
(869.11 KiB) Downloaded 14 times
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Re: Resi (Brutal dummy)

Post by milk » Sun Dec 27, 2015 8:12 am

Ok, I think it's ready.
1-2 stars brutal.

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BannZay
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Re: Resi (Brutal dummy)

Post by BannZay » Sun Dec 27, 2015 1:11 pm

remove switchdoor 1...

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Re: Resi (Brutal dummy)

Post by milk » Sun Dec 27, 2015 5:15 pm

BannZay, I don't see any good reason to remove it. It's a dummy map and there is a sign at the start.

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BannZay
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Re: Resi (Brutal dummy)

Post by BannZay » Sun Dec 27, 2015 5:33 pm

BannZay wrote:Fnokurka, your last screen is "mapper anticheat" to prevet cheat at start. I sure that everyone support me that ppl shouldnt check 100% of map before every founded cheat by him.

Also map not so good(usual, very fail parts, sometimes include things which only make parts just harder to understand. Generally nothing special, ofcourse if failable is not main target of mapping), and contain many stupid/non marked things like this one.
screenshot_2015-12-27_18-37-19.png
i`m about hooktele and useless hole

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Re: Resi (Brutal dummy)

Post by milk » Sun Dec 27, 2015 7:08 pm

BannZay wrote:I sure that everyone support me that ppl shouldnt check 100% of map before every founded cheat by him.
I disagree. It's not enough to find the possible cut. You should check if you can use it otherwise the cut makes no sense. There are many examples of such half-cuts.
The fact that this door is less noticeable doesn't change anything. This anti-cheat increases complexity of the map but doesn't affect the normal gameplay. So I don't think you can force mapper to change it.
BannZay wrote:Also map not so good(usual, very fail parts, sometimes include things which only make parts just harder to understand. Generally nothing special, ofcourse if failable is not main target of mapping), and contain many stupid/non marked things like this one.
Faily parts is ok for brutal map. No idea what "stupid things" means but I agree about unmarked.
Im 'corneum, mark hooktele please or better change it to stopper.

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