Resi (Dummy brutal)

Maps that have been tested.

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Im 'corneum
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Resi (Dummy brutal)

Post by Im 'corneum » Sat Oct 17, 2015 5:59 pm

-this is a short and faily dummy map.
-normal run -> 5-6 minutes
-moderate ~2


PS: please add this only 2 player thingy
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Fňokurka oo7
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Re: Resi (dummy/mod)

Post by Fňokurka oo7 » Sat Oct 17, 2015 6:44 pm

Map editor - settings - sv_team 2, sv_max_team_size 2
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.

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hi_leute_gll
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Re: Resi (dummy/mod)

Post by hi_leute_gll » Sat Oct 17, 2015 6:59 pm

Basically a nice map, but it is rather dumb faily than good. Also the only save-thingy you did feels very missplaced:
screenshot_2015-10-17_18-57-08.png
And that the player has to run the whole map with Jetpack back is also not good at all, it just increases the playtime w/o giving the player additional parts.
The map is far away from Mod 2*, rather 4-5*.
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Im 'corneum
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Re: Resi (dummy/mod)

Post by Im 'corneum » Sat Oct 17, 2015 7:28 pm

this save thing os more on the right on purpose because you have to rehook when dummy swings right.
i guess you mean the parts with kill? with the right tactic its save i think.
i can remove the jetpack if you want :)


thanks for testing
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hi_leute_gll
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Re: Resi (dummy/mod)

Post by hi_leute_gll » Sun Oct 18, 2015 1:53 pm

Im 'corneum wrote:this save thing os more on the right on purpose because you have to rehook when dummy swings right.
First you have to swing your dummy to the left then to the right. I personally failed the fst swing a few times, while the snd one was easy. xd
I think it would be fine to just extend the save area a few blocks. I generally like that idea of saving and it fits well to the map, maybe you can add this on a few (not too many) other places, too.
Im 'corneum wrote: i guess you mean the parts with kill? with the right tactic its save i think.
The problem is that you have no real chance to figure it out, cause you have just one try and this doesn't fit if you want it as Mod 2*. (Except that it is 3+, i think.)
But tbh i am not sure about this parts. .-.
Im 'corneum wrote: i can remove the jetpack if you want :)
thanks for testing
For me it looks like you just wanted to add 1-2 mins playtime w/o making a new part, i would prefer a well mapped finish.
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xPeke
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Re: Resi (Moderate dummy)

Post by xPeke » Sun Oct 18, 2015 2:01 pm

Testet with Etna. nice map very Faily never Mod2* near Brut 1* but i think mod5*

Found some bugs and a Cheat!

Cheat:
SpoilerShow
Screeny3 - Kopie.png
Bugs:
SpoilerShow
Screeny1 - Kopie.png
Screeny2 - Kopie.png
Screeny4 - Kopie.png
Screeny5 - Kopie.png
Screeny6 - Kopie.png
Screeny7 - Kopie.png
Screeny8 - Kopie.png
Screeny9 - Kopie.png

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hi_leute_gll
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Re: Resi (Moderate dummy)

Post by hi_leute_gll » Sun Oct 18, 2015 2:12 pm

The first ht-bug doesn't matter and the entities-off shild doesn't need to be moved.
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xPeke
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Re: Resi (Moderate dummy)

Post by xPeke » Sun Oct 18, 2015 2:14 pm

we needed 2 mins to know what to do

Im 'corneum
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Re: Resi (Moderate dummy)

Post by Im 'corneum » Sun Oct 18, 2015 5:39 pm

is this really a cheat?, i thought that you are unfrozen very far down... or do you mean the dummy? i never planned to drag him through this gores part, you just pull him down from platform and right.

i changed some of the bugs, but i think you may misunderstood some parts, here is the map+a demo how i meant to play the map (you have to jump late on the very faily part with much kills [95%])
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Resi_303.64_Im 'corneum.demo
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Re: Resi (Moderate dummy)

Post by Im 'corneum » Tue Oct 20, 2015 6:24 pm

Thanks to Soreu, the freeze now looks better.
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Resi.map
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