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Re: LichKing
Posted: Thu Oct 15, 2015 7:52 pm
by Arem Shin
BamBam wrote:I mean spam by server messages - it spams you can't hit + you can.
Ye. So sorry for this.
BamBam wrote:Anyways I will do a final gameplay run in a few hours, when I can find someone.
Okay.
BamBam wrote:Thanks for fixing most bugs.
Thanks for search them.
Re: LichKing
Posted: Thu Oct 15, 2015 8:28 pm
by Arem Shin
Fixed bug, again...
Re: LichKing
Posted: Thu Oct 15, 2015 8:44 pm
by BamBam
Re: LichKing
Posted: Thu Oct 15, 2015 8:50 pm
by Arem Shin
BamBam wrote:Played a bit more, will do final test around 2:30pm Pacific Time, I found these little things, and also it is much better, probably can be released in a day or two.
Good news.
- Move tele up again.
Done.
- Move tele up ^^
Done.
Re: LichKing
Posted: Fri Oct 16, 2015 7:01 am
by Senphys :3
Very good and original map bugs not found. Waiting for release
Re: LichKing
Posted: Fri Oct 16, 2015 12:57 pm
by Soreu
Arem Shin wrote:BamBam wrote:I mean spam by server messages - it spams you can't hit + you can.
Ye. So sorry for this. :D
What about using single mark + tunezone with hammer strength to avoid spam? (didn't see map, just suggestion)
Re: LichKing
Posted: Fri Oct 16, 2015 3:04 pm
by Arem Shin
Fixed some gameplay and design bugs.
Soreu wrote:What about using single mark + tunezone with hammer strength to avoid spam? (didn't see map, just suggestion)
Sorry, but i don't know how did that. Maybe someone can do it for me?
Re: LichKing
Posted: Fri Oct 16, 2015 6:14 pm
by Arem Shin
It's better?
- 2015-10-15_211234.png (121.95 KiB) Viewed 17489 times
Re: LichKing
Posted: Fri Oct 16, 2015 6:26 pm
by BamBam
Oh yes, much better.
Re: LichKing
Posted: Fri Oct 16, 2015 6:34 pm
by Arem Shin
Then this part is done.