Death Valley Skeptar

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Skeptar
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Death Valley Skeptar

Post by Skeptar »

Hey GUys i created a new map with some (3) helpers :D

The map is finished only the Logo is missing at the moment, but maybe you can start to test the map and
then i only have to embed the Logo and you can release it -> That would be nice :D
Death Valley.map
(401.82 KiB) Downloaded 117 times
Have FUn to test the Map ! :D
Skeptar
Posts: 119
Joined: Sun Jun 22, 2014 11:28 am
Player profile: http://ddnet.tw/players/Skeptar/
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Re: Death Valley Skeptar

Post by Skeptar »

Here is the new version with Logo.
Guys test it...

Death Valley.map
(902.37 KiB) Downloaded 125 times
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Lady Saavik
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Re: Death Valley Skeptar

Post by Lady Saavik »

logo 500 KiB ^^
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timakro
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Re: Death Valley Skeptar

Post by timakro »

Changes:
* compressed the logo
* defined BG as HD
Attachments
Death Valley.map
Version 2
(586.94 KiB) Downloaded 116 times
Skeptar
Posts: 119
Joined: Sun Jun 22, 2014 11:28 am
Player profile: http://ddnet.tw/players/Skeptar/
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Re: Death Valley Skeptar

Post by Skeptar »

And?
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deen
TECHNICAL Team
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Re: Death Valley Skeptar

Post by deen »

Skeptar wrote:And?
And traffic is expensive. Smaller map means faster downloads as well.
Skeptar
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Joined: Sun Jun 22, 2014 11:28 am
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Re: Death Valley Skeptar

Post by Skeptar »

Could someone test this map?
Or what is the problem?
Index
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Re: Death Valley Skeptar

Post by Index »

Hey,
I don't really know why none tested that map, so I quickly looked at it with super and /pause (: I have to say, I really like that map. All parts seems to be possbile (although I didn't test them properly, just watched them) and I found no bugs either. The map design is really good as well, I especially like the animated sun, which gives you the feeling of a dry desert. Nevertheless I suggest you to use autumn_main (or at least grass_main) to lower the file size even more (You do not have to use 0.7 tileset since you didn't use the new additional tiles). Furthermore you could enhance the death spikes a little bit (straight wodden-lines as well) and darken the 'by Bumm'-quad, so you can actually read it properly. I already did those suggested things for you, so if you want to then use my attached version go ahead :D (no gameplay changes made!)
All in all, I think the map can be released at Moderate 4*? (with my slight design changes or without, doesn't matter) But maybe another tester can take an additional look at it, cause I might missed something ._.
Attachments
Death Valley.map
(427.69 KiB) Downloaded 122 times
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deen
TECHNICAL Team
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Re: Death Valley Skeptar

Post by deen »

Index: Mappers can't download maps here, only testers. Also you forgot to embed autumn_main.

Welf says he tested the map with Ama and some parts were too hard/annoying for them.
Ama
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Re: Death Valley Skeptar

Post by Ama »

Yes we tested this map and the first part imagine 20 people are there its just Aids

The parts are sometimes too faily map could be released on brutal like this but i dont think thats a good choice i would place some teleports at some
places to make the map a bit less faily

1 part where the shotgun is we couldnt do we were just too bad for it
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