Death Valley Skeptar
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 119
- Joined: Sun Jun 22, 2014 11:28 am
- Player profile: http://ddnet.tw/players/Skeptar/
- Mapper profile: http://ddnet.tw/mappers/Skeptar/
Death Valley Skeptar
Hey GUys i created a new map with some (3) helpers
The map is finished only the Logo is missing at the moment, but maybe you can start to test the map and
then i only have to embed the Logo and you can release it -> That would be nice
Have FUn to test the Map !
The map is finished only the Logo is missing at the moment, but maybe you can start to test the map and
then i only have to embed the Logo and you can release it -> That would be nice
Have FUn to test the Map !
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- Posts: 119
- Joined: Sun Jun 22, 2014 11:28 am
- Player profile: http://ddnet.tw/players/Skeptar/
- Mapper profile: http://ddnet.tw/mappers/Skeptar/
Re: Death Valley Skeptar
Here is the new version with Logo.
Guys test it...
Guys test it...
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Death Valley Skeptar
logo 500 KiB ^^
- timakro
- Posts: 414
- Joined: Mon May 05, 2014 6:05 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/timakro/
- Mapper profile: http://ddnet.tw/mappers/timakro/
- Clan: unique
Re: Death Valley Skeptar
Changes:
* compressed the logo
* defined BG as HD
* compressed the logo
* defined BG as HD
- Attachments
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- Death Valley.map
- Version 2
- (586.94 KiB) Downloaded 116 times
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Death Valley Skeptar
And traffic is expensive. Smaller map means faster downloads as well.Skeptar wrote:And?
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- Posts: 119
- Joined: Sun Jun 22, 2014 11:28 am
- Player profile: http://ddnet.tw/players/Skeptar/
- Mapper profile: http://ddnet.tw/mappers/Skeptar/
Re: Death Valley Skeptar
Could someone test this map?
Or what is the problem?
Or what is the problem?
Re: Death Valley Skeptar
Hey,
I don't really know why none tested that map, so I quickly looked at it with super and /pause (: I have to say, I really like that map. All parts seems to be possbile (although I didn't test them properly, just watched them) and I found no bugs either. The map design is really good as well, I especially like the animated sun, which gives you the feeling of a dry desert. Nevertheless I suggest you to use autumn_main (or at least grass_main) to lower the file size even more (You do not have to use 0.7 tileset since you didn't use the new additional tiles). Furthermore you could enhance the death spikes a little bit (straight wodden-lines as well) and darken the 'by Bumm'-quad, so you can actually read it properly. I already did those suggested things for you, so if you want to then use my attached version go ahead :D (no gameplay changes made!)
All in all, I think the map can be released at Moderate 4*? (with my slight design changes or without, doesn't matter) But maybe another tester can take an additional look at it, cause I might missed something ._.
I don't really know why none tested that map, so I quickly looked at it with super and /pause (: I have to say, I really like that map. All parts seems to be possbile (although I didn't test them properly, just watched them) and I found no bugs either. The map design is really good as well, I especially like the animated sun, which gives you the feeling of a dry desert. Nevertheless I suggest you to use autumn_main (or at least grass_main) to lower the file size even more (You do not have to use 0.7 tileset since you didn't use the new additional tiles). Furthermore you could enhance the death spikes a little bit (straight wodden-lines as well) and darken the 'by Bumm'-quad, so you can actually read it properly. I already did those suggested things for you, so if you want to then use my attached version go ahead :D (no gameplay changes made!)
All in all, I think the map can be released at Moderate 4*? (with my slight design changes or without, doesn't matter) But maybe another tester can take an additional look at it, cause I might missed something ._.
- Attachments
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- Death Valley.map
- (427.69 KiB) Downloaded 122 times
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Death Valley Skeptar
Index: Mappers can't download maps here, only testers. Also you forgot to embed autumn_main.
Welf says he tested the map with Ama and some parts were too hard/annoying for them.
Welf says he tested the map with Ama and some parts were too hard/annoying for them.
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- Posts: 921
- Joined: Sun Jun 01, 2014 12:28 pm
- Player profile: http://ddnet.tw/players/Ama/
- Mapper profile: http://ddnet.tw/mappers/Ama/
Re: Death Valley Skeptar
Yes we tested this map and the first part imagine 20 people are there its just Aids
The parts are sometimes too faily map could be released on brutal like this but i dont think thats a good choice i would place some teleports at some
places to make the map a bit less faily
1 part where the shotgun is we couldnt do we were just too bad for it
The parts are sometimes too faily map could be released on brutal like this but i dont think thats a good choice i would place some teleports at some
places to make the map a bit less faily
1 part where the shotgun is we couldnt do we were just too bad for it
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