Beginning by Ñetex

Maps that have been tested.

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Netex
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Beginning by Ñetex

Post by Netex » Mon Jul 14, 2014 1:10 pm

A new, small and family map.
I tried to test all the parts with my dummy.
If I could improve what it writes me I would appreciate feedback :).
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Beginning.map
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Netex
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Re: Beginning by Ñetex

Post by Netex » Thu Jul 17, 2014 12:48 pm

.

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CuBe
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Re: Beginning by Ñetex

Post by CuBe » Thu Jul 17, 2014 1:17 pm

I went on the testserver and changed map to "Beginning.map"
Your images aren't embedded ( I suppose it's your start logo )

I didn't have anyone to test with, but your start seems awfully small. Imagine 30 people playing a map on DDRaceNetwork.
Now, imagine them changing to your map, 30 tees at your start. They will swap the map in 2 minutes again.
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screenshot_2014-07-17_13-13-21.png

Netex
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Re: Beginning by Ñetex

Post by Netex » Fri Jul 18, 2014 3:15 pm

i forget embed the logo

Netex
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Re: Beginning by Ñetex

Post by Netex » Fri Jul 18, 2014 3:16 pm

.

Netex
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Re: Beginning by Ñetex

Post by Netex » Fri Jul 18, 2014 3:16 pm

Netex wrote:.
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Lady Saavik
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Re: Beginning by Ñetex

Post by Lady Saavik » Wed Jul 30, 2014 9:25 pm

It's short, rly tight and stupidly faily map. Annoying fails.
Many first try parts and surprises.
Map looks very nice (graphic) but it's nothing new there.
It's a very bad map for more than 2 people.
It's not veeery bad map but hm. Not possible in team 0, few strange parts where you have to be lucky.
I can't see freeze because of dark background.

I would not release it like that.

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Sky-Bear
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Re: Beginning by Ñetex

Post by Sky-Bear » Wed Jul 30, 2014 9:47 pm

Here I have to agree with Lady Saavik. I can't see the freeze because it merges with the background (in the right hand corner).
The parts are in general too faily, and the map too short.
Also theres no "good", new creative parts, just standardparts made faily (which is the worst style of mapping for me).

So I absolutely dissagree with releasing that map.
Because Saavik shares my opinion I have to say: Sry but this won't be released on DDnet.

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